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Chapter 1: Understanding Mass Media, Convergence, and the Importance of Media Literacy

Chapter Recap

Chapter 1 Recap  

Chapter 1 sets the foundation for the rest of the book by differentiating mass communication from other types of communication, explaining the importance of convergence, and offering the tools you need to become media literate.

Chapter Objectives:

  1. Discuss what mass media convergence means and why it is important.
  2. Explain the differences between interpersonal communication and mass communication.
  3. Explain why an unorthodox definition of mass communication makes the term especially relevant in today’s media environment.
  4. Explain the meaning and importance of culture’s relationship with the mass media.
  5. Analyze the ways in which the mass media affect our everyday lives.
  6. Explain what the term “media literacy” means.
  7. List the key principles involved in becoming media-literate.

Introducing Media Convergence

  • Media are the means of delivering messages to us. In the past, messages were delivered through a particular medium, such as a vinyl record or a DVD. Accessing that content required a device designed to retrieve the content from that medium, such as a record or DVD player. Media convergence happens when the content of the messages is no longer tied to a particular medium, and therefore requires no designated device to retrieve it. Music, for example, traditionally was distributed via records, cassette tapes, and CDs and required specific devices to decode the medium used. Digital music, however, allows access to songs through any number of devices, including cell phones, tablets, and computers. (3-5)
  • This idea of convergence is driving the changes in media industries and in their audiences. These ideas will be developed in more depth throughout the book. (3-5)

Introducing Mass Communication

  • The idea of a mass audience appears problematic in light of audience fragmentation, which is dividing audiences into smaller and smaller groups. (5-6)
  • The industrial nature of the mass communication process distinguishes it from other forms of communication and refers to the ways in which industries work together to create mass messages in order to reach mass audiences. (6)
  • Mass communication is one of several forms of communication, including interpersonal communication and mediated interpersonal communication. (7)
    • The word “communication” refers to people interacting in ways that at least one of the parties understands as messages. (7)
    • The source is the originator of the message. (8-10)
    • Encoding is the process by which the source translates thoughts and ideas so that they can be perceived by the human senses—in this case, primarily sight and sound, though encoding may also involve smell, taste, and touch. (8-9)
    • The transmitter performs the physical activity of actually spreading—distributing—the message. (8-9)
    • Channels are the pathways through which the transmitter sends all features of the message, whether they involve sight, sound, smell, taste, or touch. (8-9)
    • Decoding is the reverse of the encoding process—it is the process by which the receiver translates the source’s thoughts and ideas to assign them meaning. (8-9)
    • The receiver is the person or organization that gets the message. (8-9)
    • Feedback occurs when the receiver responds to the message with what the sender perceives as another message. (8-9)
    • Noise is any element that interferes with the delivery of the message. (9)
  • One way to understand the various kinds of communication is to compare interpersonal communication, mediated interpersonal communication, and mass communication. (Table 1.1, p. 9)
  • Mass communication is the industrialized production and widescale distribution of messages through technological devices. (10)
    • Mass media are the technological vehicles through which mass communication takes place. (11)
    • Mass media outlets send out messages via mass media. (11)
    • Mass media firms create commodities with the potential to circulate to huge numbers of people on an array of platforms. (10-11)

Mass Media and Convergence

  • Media convergence can be thought of as consisting of the three Cs: content, corporations, and computers. (12)
  • An analog is a physical reproduction of content, such as a cassette tape holding a song. Digital turns the song into binary digits, and in turn allows the song to appear on CD. Convergence allows the songs, or digital content, to be accessed by different media. (13)

Mass Media, Culture, and Society

  • How people use the mass media:
    • Enjoyment refers to the personal gratification an individual gets from the media. (14)
    • Companionship, including parasocial interaction. (14)
    • Surveillance—through media surveillance, individuals learn about the world beyond their immediate neighborhood. (15)
    • Interpretation—media are the source of explanations for what happens in the world. (15)
    • Via the multiple uses of media content, particularly those that enable interactivity. (16)
  • Mass communication has many impacts on culture and society.  (16)
  • Mass media present ideas of the culture in three broad and related ways:
    • The mass media identify and discuss codes of acceptable behavior within the society and how to talk about them. (18)
    • The mass media tell people what and who count in our world and why. (18)
    • The mass media help people to understand themselves and their connection with—or disconnection from—others. (18)
  • Criticisms of mass media’s relation to culture include:
    • The use of stereotypes reinforces prejudices and political ideologies that reflect the beliefs of those who have the most power in culture. (19)
    • Concerns about a diminishment of cultural quality. (19)
    • Encouragement of political and economic manipulation of audiences. (19)
    • Some argue that these criticisms overlook how audience members respond to different media in different ways, not simply accepting but also often modifying and rejecting. (19)

Media Literacy

  • Six characteristics of a media-literate person (20):
    • Knowledgeable about the influences that guide media organizations,
    • Up-to-date on media-related political issues,
    • Sensitive to media content as a means of learning about culture,
    • Sensitive to the ethical dimensions of media activities,
    • Knowledgeable about scholarship regarding media effects,
    • Able to enjoy media materials in a sophisticated way.
  • Six principles of media literacy (20-22):
    • The media construct our individual realities. (21)
    • Media are influenced by industrial pressures. (21-22)
    • Media are influenced by political pressures. (22)
    • Media are influenced by format. (22)
    • Audiences are active recipients of the media. (22)
    • Media tell us about who we are as a society. (22)

Media Literacy Tools (See Figure 1.4 on page 21; also 23-25)

  • CONSIDER AUTHORSHIP – Who created this message, and why are they sending it? (23)
  • EVALUATE THE AUDIENCE – Who are the intended targets of these media materials? How might people understand these materials similarly and differently? (23-24)
  • DETERMINE THE INSTITUTIONAL PURPOSE – Why is the content being sent? (24)
  • ANALYZE THE CONTENT – What values, lifestyles, and points of view are represented in (or omitted from) this message?  (24-25)
  • IDENTIFY THE CREATIVE TECHNIQUES – What creative techniques are being used to attract my attention? (25)

Benefits of a Media-Literate Perspective (25-26)

Media literacy allows for a more sophisticated reading into the power of media industries, processes, and impact on culture. Media literacy allows for raising questions about:

  • Media conglomerate control of media channels,
  • Portrayals of sex and violence,
  • Consequences of audience segmentation,
  • Privacy,
  • Global media, cultural values, and free speech.

Flashcards

Practice Quiz

Recommended Readings

Chapter 2: Making Sense of Research on Media Effects and Media Culture

Chapter Recap

Chapter 2 Recap  

This chapter provides an overview of the different ways researchers try to explain mass media activities and their effects on audiences and culture.

Chapter Objectives:

  • Identify and explain what mass media research is.
  • Recognize and discuss the mainstream approaches to mass media research.
  • Recognize the shift from mainstream approaches to critical approaches.
  • Recognize and discuss the critical approaches to mass media research.
  • Recognize and discuss the cultural studies approaches to mass media research.
  • Harness your media literacy skills to understand and evaluate the media’s presence and influence in your life.

The Nature of Mass Media Research

  • Mass communication researchers have been grappling for decades with the most important social issues involving media. Knowledge of mass communication research traditions and discoveries is crucial to developing media literacy. (31)
  • Research is the application of a systematic method to solve a problem or understand it better than in the past. (31)
  • Mass media research, then, entails the use of systematic methods to understand or solve problems related to the mass media. It asks about the role mass media play in improving or degrading the relationships, values, and ideals of society and the people who make up that society. This chapter addresses society’s bottom line, not a company’s bottom line. (31)
  • Early critical studies scholars explored the ideas behind a mass society. Did widespread media allow for a greater sense of community? Some scholars, such as Dewey, saw these media as enabling democratic participation and the formation of a common notion of society. (32-33)
  • Others feared propaganda, or messages designed to change people’s attitudes and behaviors. (33-5)
  • Interest moved to the role journalists played in their selection of news to cover. Lippmann raised the notion of “agenda setting,” the idea that media create “the ideas in our heads.” (33)
  • The magic bullet or hypodermic needle approach suggested that propaganda affected everyone in the same way at the same time. This idea was quickly modified due to its oversimplification of audience responses. (34-35)
  •  The Payne Fund studies employed a range of techniques to examine the question of the impact of violent films on young people. They found that youngsters’ reactions to movies were not uniform. Rather, they depended on key social and psychological differences among children. (35-36)
  • In the 1940s, researchers put forth a new theory that  placed social relations—or the interactions among people—alongside individual social and psychological differences and the part those relations played in the way individuals interpreted media messages. (36)
    • Paul Lazarsfeld and other Columbia sociologists developed the two-step flow model of media influence. This model states that media messages are diffused in two stages: (1) media content is picked up by people who use the media frequently and (2) these people act as opinion leaders when discussing that content with others. Those others are then influenced by the media in a way that is one step removed from the original content. (36-37 and Figure 2.3 on p. 37)
    • Lazarsfeld and his associates developed the concept of an active audience, meaning that people are not simply passive receivers of media messages. (38)
    • Another outgrowth of the Columbia School research is the uses and gratifications model, which examines how people use media products to meet their needs and interests. This model of analysis maintains that it is as important to know what people do with media as it is to know what media do to people. (38)
  • Additional research approaches confirmed the limited effects of media on audiences:
    • Further analysis (Carl Hovland’s naturalistic experiments summarized as The American Soldier) emerged from the Second World War era and showed that even materials specifically designed to persuade people would succeed only under limited circumstances and with only certain types of people. This area of inquiry is called limited effects research. (39)
    • Findings indicate that, under normal circumstances, where all aspects of the communication environment could not be equal, the mass media’s ability to change people’s attitudes and behavior on controversial issues was minimal. (39-40)

Consolidating the Mainstream Approach

In the 1950s, researchers began building on previous findings. These later approaches can be divided into three areas of study: (1) opinion and behavior change, (2) what people learn from media, and (3) the motivations and applications of media use. (40-43)

  • In terms of opinion and behavior change, researchers look at the effects of TV violence on children and of sexually explicit material for adults. Family, social setting, and personality have a bearing on the results. Heavy exposure may lead to desensitization. (40)
  • In terms of what people learn from media, researchers have found that children can learn basic skills such as vocabulary. Media content, in theory, enables adults to participate in a democratic society; however, media content is also highly selective. Priming is the process through which the media affect how people evaluate media content. Not all people pay attention to media, nor does everyone have access to media content. This lack of access results in a knowledge gap, with those with access receiving information faster and earlier than other population segments. (40-43)
  • In terms of the applications and motivations for people’s media use, researchers draw on uses and gratifications research and sometimes media effects to develop answers to the question, “Why do people enjoy programming like radio soap operas and quiz shows?” A serious answer arises with the digital divide, that is, a separation between those who have knowledge access and those who do not due to limited education or income. (43-45; see Figure 2.4 on p. 45)

The Rise of Critical Approaches

Although mainstream approaches to research have laid a strong foundation for communication research, some scholars recognize two persistent problems: (45)

    •  One problem is the research stresses change rather than continuity. By stressing change over continuity, critics contend that much of mainstream research focuses on whether a change will occur as a result of media exposure, ignoring the possibility that the many important effects of the media have to do not with changing people but with encouraging them to continue certain actions or views on life. Although outlooks or behavior may not be changed by media content directly, they may be reinforced by it. (45-46)
    • The other problem is its emphasis on the active audience member in the media environment, rather than the power of larger social forces controlling that media environment. By focusing so much on the role of the individual, mainstream researchers are accused of ignoring the impact of social power. What ought to be studied, critics say, is how powerful groups come to influence the most widespread media images in ways that help them stay in power. (46)
  • “Critical theory” is the term used to describe these points of departure from mainstream media research. (47)
    • The Frankfurt School of researchers focused on the cultural implications of Marxism, or the belief that the direction of history would eventually result in labor’s overthrow of capitalism and, in turn, the more equal distribution of resources in society. Scholars wrote about the corrosive impact of capitalism on culture, emphasizing the ability of the mass media to control people’s worldviews. (46-47)
    • Co-optation is used to explain how capitalism takes potentially revolutionary ideas and tames them to express capitalist ideals. (47)
    • Political economy theorists, in contrast, focus on the link between economics and culture. They ask when and how the economic structures of society and media systems reflect the political interests of society’s rich and powerful. Most critical work in this area focuses on how institutional and organizational relationships create requirements for media firms that lead them to create and circulate certain types of material over others. McChesney raised the issue of media conglomeration as an exacerbating and alarming trend. Concerns are raised over corporate ownership and suppression of certain topics of reporting. (47-48 and Figure 2.5 on p. 49)
    • Some political economists who are concerned about the corrosive impact of U.S. media content on other cultures study cultural colonialism—the exercise of control over an area or people by a dominant power not so much through force of arms as by surrounding the weaker countries with cultural materials that reflect values and beliefs that support the interests of the dominant power. (48-49)
    • Cultivation studies researchers focus less on industry relationships and more on information about the work that people pick up from media portrayals. It differs from mainstream research by taking the following approach: when media systematically portray certain populations in unfavorable ways, the ideas that mainstream audiences pick up about those people help certain groups in society keep power over the groups they denigrate. Further, George Gerbner argued that TV violence causes people to feel more strongly that the world is a scary, mean place. (49-50)

Cultural Studies

  • Cultural studies scholars often start with the idea that media presents their audiences with technologies and texts and that audiences find meaning in them. These scholars examine what it means to “make meaning” of such technologies and texts and what consequences this has for audiences. (51)
  • Approaches to cultural studies include:
    • Historical, which ask questions about media and the past.
    • Anthropological, which explore how people use media in different settings.
    • Linguistic and literary, which incorporate multiple ways of reading media texts. Though complicated, the linguistic and literary approaches question where meaning is created in texts and understand that texts are polysemous, that is, open to multiple readings. (51-53)

Using Media Research to Develop Media Literacy Skills

  • Media research relates closely to media literacy. The history of mass media research provides students with tools to figure out three key ideas a media-literate person must know: (53-57)
    • Where you stand with respect to the effects of media on society. (54)
    • How to make sense of discussions and arguments about media effects. (54)
    • Part of becoming media literate involves taking an informed stand on why the media are important. New ideas on the subject are emerging constantly, and it helps to stay current with press coverage of media developments or academic journal articles in this area. (54)
    • The five key considerations in making sense of media effects analysis are: (54-56)
      • Are the questions the researcher is asking interesting and important?
      • Into what research tradition does the study fall?
      • How good is the research design?
      • How convincing is the analysis?
      • What do you wish the researchers would do next in their research?
    • How to get involved in research that can be used to explore concerns you might have about mass media. (56-57)
  • See Table 2.1 (p. 55-56) for an overview of the different theories used in media research. This table summarizes the key research efforts explained in this chapter.

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Recommended Readings

Chapter 3: The Business of Media

Chapter Recap

Chapter 3 Recap  

This chapter provides an overview of how the media industries identify and address audiences; how they use genres to group content; and how they produce, distribute, exhibit, and finance content.

Chapter Objectives:

  1. Recognize how mass media personnel consider the audience an integral part of business concerns.
  2. Describe the primary genres of the materials created by various mass media industries.
  3. Identify and discuss the process of producing, distributing, and exhibiting materials in mass media industries.
  4. Explain the way media firms finance the production, distribution, and exhibition of media materials.
  5. Harness your media literacy skills to evaluate what media forms mean to you as a media consumer.

Identifying an Audience for Mass Media Content

  • Media practitioners carefully consider the following questions:
    • How should we think about and define our audience?
    • Will the material we create to attract that audience generate adequate revenues?
    • Was our target audience attracted to our products? Why or why not? (62)
  • Media firms think about members of their audience differently than the members think about themselves. Media professionals think of people primarily as consumers of media materials and other products.
  • The goal of audience targeting is to deliver audiences to advertisers in order to generate adequate revenue for their media enterprise.
  • They construct their audiences in four broad ways: demographics, psychographics, lifestyle categories, and behavioral information. (63-66)
    • Demographic indicators include factors such as age, sex, income, occupation, ethnicity, and race.
    • Psychographics group people by attitudes, personality types, or motivations. (see Figure 3.2)
    • The lifestyle categories approach considers different activities that mark people as different from others.
    • Behavioral information tracks user activity within a media firm’s cross-platform products (websites, apps, even physical locations).
  • Companies combine these approaches to do personalized targeting, offering advertisers the ability to reach people who fit specific profiles.
  • Figuring out whether the content that the company puts out is a success with the existing audience through an analysis of existing data can be simple or difficult, depending on the mass medium and the specific questions asked. (67-68)

Determining a Genre for Mass Media Content

  • Media content is organized into five major categories, called genres, and includes entertainment, news, information, education, and advertising. (68)
    • The entertainment genre follows a formula that includes a setting, typical characters, and patterns of action. The primary concern for creators of entertainment is audience enjoyment. (68)
      • The entertainment genre can be further divided into festivals, dramas, gaming, and comedy. (68; see Figure 3.3 on p. 69)
      • Genres also can be combined. A combination of two genres is called a hybrid. Dramedy, for example, mixes comedy and drama.
    • The news genre involves telling stories about events happening in the world around us. Most news stories are grounded in objectivity, strive for accuracy, and are written by journalists. (71)
      • News can be further divided into several subgenres, recognizable as hard news, investigative reports, editorials, and soft news. (73)
    • The information genre relies on facts that reveal something about the world. Information includes content obtained through searching databases. (76-7)
    • The education genre includes content crafted to teach people. Textbooks and instructional materials of all types fall into this category. (77-78)
    • The advertisement genre includes messages aimed at directing favorable attention to goods and services and includes informational ads, hard-sell ads, and soft-sell ads. (78-79)
  • A newcomer to a media industry needs to understand the various genres that characterize media content and the necessity of working within the formulaic limitations of the genres.

Mixing Genres in a Convergent Media System

  • In all mass media industries, organizations carry out five primary activities: production, distribution, exhibition, audience research, and finance. (80, see Figure 3.6)
  • Production for the mass media means the creation of materials (also called media content) for distribution through one or more mass media vehicles. (81)
    • A mass media production firm, like The Washington Post Co., is a firm that creates materials for distribution through one or more mass media vehicles. (81)
    • The production process typically requires the work of both administrative and creative personnel (either on-staff creative workers or freelance creative workers). (81)
    • Talent guilds, such as the Writers Guild of America, negotiate labor agreements with major production firms. (82)
    • Because the production process is so complex, the creative labor is typically a collaborative activity, and this positions a group or a company as the “author” of the material. (82 and Figure 3.7)
  • Distribution is the delivery of the produced material to the point where it will be shown to its intended audience; distribution is an activity that takes place out of public view. (83)
    • Without distribution, a production firm’s media product would literally go nowhere; some large media firms conduct distribution as well as production, whereas others rely on independent distribution firms to carry out this function. (83-84)
    • A powerful distributor can ensure that the media products it carries will end up in the best locations of the best exhibitors and presented to the best audience; without distribution, production is of no use. (84)
  • Exhibition is the activity of presenting mass media materials to audiences for viewing or purchase. (84)
    • Shelf space is the amount of area or time available for presenting products to consumers. (84)
    • Powerful distributors are able to negotiate the best space and the best time for the exhibition of their clients’ products. (85)
    • Large media firms, like major book publishing companies, are in a position to negotiate with exhibitors for the best space or time and often provide trade incentives and cooperative advertising deals to gain influence with exhibitors. (86)
  • In some media industries, major firms consolidate their marketplace strength by owning elements of all three functions, combining production, distribution, and exhibition under one corporate roof. This combination of all three functions is called vertical integration, an important strategy in the constant attempt to reduce risk. (86 and Figure 3.8 on p. 87)
  • Financing mass media content can be divided into two categories: money to fund new production and money to pay for already completed products. (87)
    • Funding new productions:
      • Borrowing money from an organization, usually a bank. (87)
      • Borrowing money (typically very large amounts) from an investment bank or syndicate that often specializes in loaning large sums to companies in particular industries. (88)
      • Some media firms raise money by means of stock offerings that encourage investment in their operations. (88)
      • Some media firms rely on venture capitalists that specialize in investing in startup or nonpublic (no stock offerings) firms. (88-89)
      • Following an investment by venture capitalists, the potential profit of a media firm may become so great that it takes action to issue an initial public offering (IPO) of stock. (89)
    • Funding when production is already complete. This concerns the generation of profits—the amount of money brought in by completed products (revenue) minus expenses.
      • Direct sales, allowing the purchaser to buy, and therefore own, an item directly from a producer, distributor, or exhibitor. (89)
      • License fees, allowing the purchaser to use an item, usually for a specified period of time and for specified purposes; the producer retains ultimate control of the item. (89)
      • Rentals, allowing a consumer the right to read, view, or listen to an item for a specified period of time, after which the item is returned. (89)
      • Usage fees based on the number of times that an item is employed (or used) by a consumer. (89)
      • Subscriptions, or the amount of money charged for providing a media product or service on a regular basis. (89-90)
      • Advertising, allowing a company to purchase space or time on mass media for the purpose of displaying an ad for a product or service. (90)
  • An additional concern for media practitioners is government regulation. (see Chapter 5)

Media Literacy and the Business of Media (90-92)

  • Knowing about the production, distribution, and exhibition processes helps one be a more aware consumer of mass media materials.  
  • Knowing about the means through which media products are financed, a media-literate person can influence sources of production revenue.
  • Knowing how media firms construct and target their intended audiences, a media-literate person can influence decisions that are potentially objectionable or arguably disruptive in some way.
  • In other words, a media-literate person has some potential leverage over decisions made by media firms and their sources of financing. The crucial issues, of course, lie in first understanding how this complex system works and then developing effective communication strategies of your own in order to influence it.

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Recommended Readings

Chapter 4: Financing and Shaping the Media: Advertising, Public Relations, and Marketing Communications

Chapter Recap

Chapter 4 Recap  

This chapter explores how advertising, public relations, and marketing activities shape the activities of the media industries.

Chapter Objectives:

  1. Describe the roles that advertising, public relations, and marketing communications play in the media system.
  2. Describe the kinds of firms involved in these activities and what they do.
  3. Analyze the process of producing and creating ads and public relations material.
  4. Explain how advertising, public relations, and marketing communications relate to convergence and what that means for the media system.
  5. Discuss debates between critics and defenders of these businesses regarding topics such as commercialism, hidden persuasion, and targeting communication.

The Advertising Industry

  • Advertising is the activity of explicitly paying for media space or time in order to direct favorable attention to certain products or services. (96)
    • Advertising pays for the time or space they receive, clearly states its presence, and involves persuasion.
  • Advertising spending is a multibillion-dollar industry. (see Table 4.1, on p. 97)  
  • Advertising agencies specialize in the creation of ads for placement on media. (98)
  • Agency holding companies own multiple agencies. (98; see Table 4.2 for the top seven holding companies.)
    • Advertising agencies can be divided along four dimensions: (1) business-to-business agencies versus consumer agencies, (2) general agencies versus specialty agencies, (3) traditional agencies versus direct-marketing agencies, and (4) agency networks versus stand-alone firms. (98-100, see Table 4.3 for the top ten agency networks)
    • The three basic functions of an ad agency are (1) creative persuasion, (2) market research, and (3) media planning and buying. (100)
  • Production in the advertising industry (100-103):
    • Production activities are closely monitored by clients and most prominently involve creative personnel and market researchers, who help guide the creative work to reach the targeted market segment.
    • Market research creates portraits of society and identifies potential market segments.
    • The sales pitch is a message designed to show how a product can “solve a problem” for the identified target audience.
    • Branding involves the creation of a specific image of a product that makes it stand out in the marketplace.
    • Agencies position products by relating brands to the specific interests and lifestyle of the targeted segment.
  • Distribution in the advertising industry (103-105):
    • Media fragmentation has made the placement of ads an increasingly complex and challenging agency function.
    • Agencies rely on audience research firms for the specific data used to target audiences and to place ads in an effective and efficient way.
    • Research firms develop psychographic audience data that link demographic categories to personality traits of the targeted audience.
    • Research firms also provide lifestyle information about particular audience segments.
    • In-store media refers to the various ads that consumers see in retail stores.
    • Media planners typically want to know the following: (1) What is an outlet’s reach with respect to the target audience and (2) how efficient is the outlet in reaching the target compared to other outlets? (This is where cost per thousand, or CPM, comes into the decision making.)
    • Media planners are also concerned about the environment—or the media content--surrounding the ads they place.
  • Exhibition in the advertising industry (105-107):
    • The strategy of the advertising campaign determines how particular ads are exhibited to potential consumers.
    • Advertising conglomerates have developed cross-platform deals to reach an increasingly segmented audience.
    • Location-based advertising sends ads and coupons to consumers based on their geographic location.
    • An agency’s research division typically evaluates the success of a campaign by several research means, including the click-though analysis of consumer behavior on the Internet.
    • It is difficult to measure the effectiveness of ad campaigns.
  • Threats to traditional advertising (107-109):
    • Consumer resistance to ad exposure—and their use of new technologies to avoid ads altogether—is worrisome for the industry. Native advertisements are a growing form of ad placement which mimics the format and style of the media vehicle in which the ad is placed.
    • Agencies are attempting to make ads more relevant to the targeted segments.
    • Agencies are using product placement and viral marketing (buzz marketing, environmental marketing) to get around consumer resistance to ads.

What Is Public Relations?

  • Publicity is the practice of getting companies, people, and products mentioned in the media in order to get people interested in them. Public relations activities seek to create positive attitudes toward these products and to counter any potentially negative attitudes. (109-110)
  • Public relations departments are part of media industries and many other industries, as well as government groups and not-for-profit organizations. (111)
  • Although advertising activities are more recognizable to audiences, public relations activities attempt to be subtler. Also, whereas advertising is paid for (in terms of ad space, commercial slots, etc.), public relations activities typically are not paid for (e.g., public relations firms do not pay a newspaper for printing their press release). (110)
  • Public relations practitioners engage in three types of activities: media relations, internal relations, and external relations. Media relations involve any activities that deal with media (i.e., answering calls from reporters). Internal relations involve presenting the company image to people working in the company. External relations involve presenting the company image to those outside the company. (111)
  • Public relations firms also are part of agency holding companies. (See Table 4.4 on p. 112)
  • Global reach is important to agency holding companies. (112)
  • Prominent public relations activities fall under corporate communications, financial communications, health care, public affairs, and crisis management. (112; see Table 4.5 on p. 113 for examples of these types of activities)
  • Production in the public relations industry (114-115):
    • The press release is the most basic product of public relations.
    • It is very important for public relations specialists to understand the work routines and needs of media specialists in order to influence media content.
  • Distribution in the public relations industry (115-116):
    • Public relations distribution is achieved by locating proper media outlets for the materials provided by public relations specialists.
    • A variety of media technologies are used for the distribution of public relations materials.
  • Exhibition in the public relations industry (116-117):
    • Media outlets benefit from the “information subsidies” provided by the public relations industry.
    • The placement of public relations materials in media outlets does not guarantee that the subsequent stories will be beneficial for the public relations specialist’s client.

The Rise of Marketing Communications (117-120)

  • Integrated marketing communications (IMC) attempts to combine the activities of advertising and public relations in order to benefit a client.
  • Branded entertainment involves associating a company or product with media activities in ways that are not as obviously intrusive as advertisements.
  • Event marketing involves creating compelling circumstances that command attention in ways that are relevant to the product or firm.
  • Event sponsorship involves companies paying to be associated with particular activities that their target audiences enjoy or value.
  • Product placement takes place when a firm manages to insert its brand in a positive way into fiction or nonfiction content.
  • Direct marketing uses media vehicles created by the marketer to send persuasive messages. Database marketing involves the construction of lists of customers and potential customers, which can be used to determine what those people might purchase in the future.
  • Relationship marketing involves a determination by the firm to maintain long-term contact with its customers.

Advertising, Public Relations, and Convergence (120-121)

  • Advertising, public relations, and IMC have a substantial impact on the media. By bringing these activities together, companies can expand their reach in getting their messages out.

Media Literacy Issues Related to Advertising and Public Relations

  • Three key issues related to advertising:
    • Advertising and commercialism: The buying and selling of items is a highly valued activity, and sales pitches appear everywhere. These messages, some say, encourage people to buy more than they need and are part of a hidden curriculum that people unconsciously accept without thinking about it. Other critics claim this influence isn’t as strong as detractors claim. (121-122)
    • Critics claim that advertising targeting children is unethical because some children are unable to process the messages, and the advertising causes disagreements between parents and children. (122)
    • Critics claim that advertising and public relations activities produce excess waste and pollution. (122)
  • Advertising, public relations, and IMC maintain complicated relationships with the idea of “truth,” because these industries must always present the best possible image . Critics claim that even when these industries’ messages tell the truth, they still possibly can deceive their audiences. (122-124)
  • These industries turn to self-regulation to prevent government interference with their activities.
  • Targeting becomes another troublesome activity presented by these industries because in their search for desired audiences, they send out too many messages, and thus have access to an enormous amount of personal information.
  • Media firms can attract marketers by offering selectability, or reaching specific individuals with desired characteristics through targeted content; accountability to advertisers, or showing how individuals responded to ads; and interactivity, or cultivating a positive relationship with an individual. (125-126)
  • Critics claim that although this targeting of content to narrower and narrower audience segments might be beneficial to individuals, it creates a culture of separation that prevents people from learning about others and the world around them. (126-127)

Flashcards

Practice Quiz

Chapter 5: Controls on Media Content:

Chapter Recap

Chapter 5 Recap  

Government Regulation, Self-Regulation, and Ethics

This chapter provides an overview of the different ways that the government regulates media industries and the media industries regulate themselves, as well as the questions of ethics that arise in both cases.

Chapter Objectives:

  1. Explain the reasons for and the theories underlying media regulation.
  2. Identify and describe different types of media regulation.
  3. Analyze the struggles between citizens and regulatory agencies in the search for information.
  4. Discuss the ways in which media organizations self-regulate.
  5. Identify and evaluate ethical dilemmas facing media practitioners today.
  6. Harness your media literacy skills to comprehend how media regulation affects you as a consumer.

Why Do Media Firms Care About What Government Does?

Mass media regulation refers to the laws and guidelines that influence key media industry processes: production, distribution and exhibition. Three key arguments shape the media laws in the United States: how to define freedom of the press, what a good media system means, and how much government should guide it. (131)

  • Even though the First Amendment of the U.S. Constitution says “Congress shall make no law” abridging “the freedom of speech, or of the press,” the reality of this situation is much more complicated and has often been raised in the U.S. Supreme Court. Questions center on determining which governmental body is making the law, what exactly defines “the press,” and what is meant by “abridging.” (132-134)
  • The Supreme Court has often approved government restrictions to abridge speech or the press that place limits on the time, place, and manner of expression. (134) Such restrictions are legal if they:
    • Are applicable to everyone,
    • Are without political bias,
    • Serve a significant governmental interest,
    • Leave ample alternative ways for the communication to take place.

More Allowable Government Control Over Media Content

Government regulation of media falls into three categories: regulation of content before it is distributed, regulation of content after it is distributed, and economic regulation. (134)

  • Prior restraint is involved in regulating content before it is distributed. (135)
    • Several areas that warrant prior restraint include obscenity, military operations, and copyright.
      • Obscenity means something that is offensive to standards of decency and modesty, although determining what is offensive and why is a challenging undertaking. (135-136)
      • The U.S. Supreme Court has consistently ruled that the government has a right to censorship via prior restraint when the national security of the United States is at risk, but the court has made it clear that national security is defined quite narrowly. (136-137) (see Table 5.1, p. 135, for other types of content for which the Supreme Court allows prior restraint)
        • The regulation and control of media content prior to publication during wartime military operations have occurred since the Civil War.
        • The military has developed strategies to control and shape wartime reporting, using pool reporting and embedded reporting.
      • According to the U.S. Constitution, the purpose of copyright is “to promote the progress of science and the useful arts.” (137)
        • The hesitancy of government agencies to stop the press from circulating content through prior restraint does not apply to copyright violations. (138)
        • The Copyright Act of 1976 lays out the basic rules of copyright law as they exist in the United States today. (138-139)
        • Fair use regulations allow writers and academics to use small portions of copyrighted material without permission. (139)
        • Fair use is typically supportive of nonprofit, educational uses of copyrighted material and of uses that do no harm to the original work or that significantly transform the original work, to include added interpretations, including parodies of the original work. (139-140)
    • Regulation of content after it is distributed:
      • Defamation is a highly disreputable or false statement about a living person or an organization that causes injury to the reputation that a substantial group of people hold for that person or entity. (140-141)
        • Libel is a form of published defamation, including libel per se (so-called “red flag” words) and libel per quod (words that become libelous because of their context). (141, see Table 5.2 for a list of “red flag” words)
        • Slander is a form of spoken defamation. (141)
        • There are two categories of libel plaintiffs: public figures and private persons. (141-142)
        • The U.S. Supreme Court has defined actual malice as reckless disregard for truth or knowledge of falsity; the court has defined simple malice as ill will toward another person. (142)
        • The court has defined simple negligence as lack of reasonable care by media organizations. (142)
        • Invasion of privacy activities include false light, appropriation, intrusion, and public disclosure. (Table 5.3, p. 143-144)
        • An emerging area of regulation concerns collection of data about individuals for marketing purposes and the protection of their privacy. (144-146)
    • Economic regulations are rules that determine how firms are allowed to compete with each other and affects the ways media organizations finance, produce, distribute, and exhibit their products. (146)
      • Antitrust laws prevent one company from controlling an entire market, which is called a monopoly. A few companies controlling a market is called an oligopoly. (146)
      • Antitrust policies are carried out through the passage of laws, the enforcement of laws, and federal court decisions. (146-147)
      • Two government agencies are important in the regulating of the mass media: the Federal Trade Commission (FTC) and the Federal Communications Commission (FCC). (147; see Figure 5.1) These agencies are responsible for creating technical order, encouraging competition, and protecting consumers. (147-150)

Media Self-Regulation

Self-regulation regimes are codes created by companies that define ethical codes of conduct within them. (150)

  • Although self-regulation pressures do come from the government, external pressures to self-regulate also come from members of the public, advocacy organizations, and advertisers. (151-152)
  • Self-regulation practices include editorial standards, or written statements of policy and conduct, and ombudspersons, or those who act as intermediaries in conflict situations. (153)
  • Professional codes of ethics are created by members of professions spelling out what practitioners should and should not do. Journalism reviews report on and analyze examples of questionable ethics in the news industry. (153)
  • Content ratings and advisories offers guides for determining the age-appropriate nature of films, television shows, or video games. See Table 5.4 for video games (154), Table 5.5 for movies (155), and Table 5.6 for television shows (155).

The Role of Ethics

Ethics is a system of notions about right and wrong that guides a person’s actions. (156) Bob Steele, a faculty member with the Poynter Institute, suggests ten questions to ask yourself when considering ethical questions while working in media. (156-157)

  • What do I know? What do I need to know?
  • What are my ethical concerns?
  • What is my journalistic (or informational, entertainment, advertising, or educational) purpose?
  • What organizational policies and professional guidelines should I consider?
  • How can I include other people, with different perspectives and diverse ideas, in the decision-making process?
  • Who are the stakeholders—those affected by my decision? What are their motivations? Which are legitimate?
  • What if the roles were reversed? How would I feel if I were in the shoes of one of the stakeholders?
  • What are the possible consequences of my actions in the short term? In the long run?
  • What are my alternatives to maximize my truth-telling responsibility and minimize harm?
  • Can I clearly and fully justify my thinking and my decision to my colleagues? To the stakeholders? To the public?

Ethical duties are related to different constituencies, including self, audience, employer, profession, promise-holders, and society. (157) Ethical standards occur at three levels: person, professional, and societal. Values, ideals, and principles cut across these levels. (158)

Media Regulations and the Savvy Citizen

  • Determination of what is ethical conduct cannot be resolved by government regulation. Media-savvy citizens need to understand when it is appropriate to ask the government to intervene on media concerns. (160)
  • There are few easily agreed-upon media ethics due to the complex and varied media industry in the United States. (161)
  • Even if you’re not a media practitioner, thinking seriously about the formal and informal controls on the media content you see and hear each day is crucial to your role as a critical consumer of media. (161)

Flashcards

Practice Quiz

Preface to the Media Industries: The Forces Driving Convergence in Media Industries

Chapter Recap

Chapter Part II Preface Recap  

The first five chapters of the book provided the foundations for thinking about different aspects of the media, including convergence, genres, structures and funding, and media regulations. Expanding on the ideas of convergence, this preface provides some key themes that underpin the different industries addressed in the following chapters. Many of these themes began before digital media and the Internet, but convergence has accelerated their growth and change.

The Spread of Digital Media

  • Devices with computer processors allow access to digital media (text, audio, and visual materials.) Examples of these devices include laptop computers, tablets, and cellphones. (167)
  • The Internet has accelerated the spread of convergence. (167)
  • As much as the Internet has created opportunities for media, it also has created a lot more competition. With lower barriers to entry, almost anyone can create and distribute digital content. (167-168)

The Importance of Distribution Windows

  • A distribution window is an exhibition point used to generate profits on media content, such as a movie theater, a retail store, or an online store. (168-169)
  • Redistribution of the same material through different “windows” provides additional revenue opportunities. (169) See figure p.1 on p. 168.
  • Convergence offers an even greater number of distribution windows than before. (169)

Audience Fragmentation and Segmentation

  • Audience fragmentation, which began before the rise of digital media, refers to the splitting of audiences across the growing number of media outlets. (169)
  • Channel fragmentation refers to this increase in mass media outlets, particularly during the last two decades. This was discussed in Chapter 1. (169-170; also 5-6)
  • With the introduction of each new method of accessing content, the audience using that medium gets smaller—a process called audience erosion. (170)
  • Audience segmentation refers to the ways in which media producers divide audience members into groups, and create media that target these groups. Targeting involves reaching for desired groups that the media company has identified. More desired audiences get more attention from the media as a result. (170-171) See figure P.2 on p. 171.  

Globalization

  • Globalization is the movement of media content around the world. (171-172)
  • Trying to reach global audiences is a way of making the potential audience larger and of possibly generating more profits. (172)
  • Sending media content outside the United States poses a risk of global audiences not liking the content, so media companies might create divisions to address specific global audiences, or engage in co-productions, which are deals between two firms for funding and tailoring media material for international markets. (172-173)

Conglomeration

  • A mass media conglomerate refers to a media company that holds stakes in several media industries. For example, Disney has its own television channels, film production facilities, radio network, publishing arm, recording division, and streaming channel. (173) See figure P.3 on p. 174. 
  • These conglomerates used to treat each production arm separately, but now companies require them to work together to generate more revenue. (174-175)
  • Vertical integration refers to one company owning all the means of media content creation from production through exhibition. This system used to be illegal, but recent laws have changed to allow it in some industries. (174)
  • Horizontal integration is ownership of multiple parts of media content creation across multiple industries and the use of these outlets to ensure a profit across them. (174)
  • Synergy refers to the whole being greater than the sum of its parts. In this case, media industries use their various outlets to maximize exposure, both nationally and globally, for their media products. (174)
  • Media conglomerates also engage in joint ventures, the sharing of resources and revenues by two or more firms, to maximize economic gains or political influence. (175)

These five media trends will be key to the discussions of individual media industries in the following chapters.

Flashcards

Practice Quiz

Chapter 6: The Internet Industry

Chapter Recap

Chapter 6 Recap  

This chapter explores the Internet industry, which supports the explosive growth of convergence activities, and changing relationships between media and Internet industries and their audiences.

Chapter Objectives:

  1. Discuss the history of the Internet and the devices that link to it.
  2. Understand the Internet as a technology.
  3. Describe the Internet industry, its relationship to convergence, and its impact on media organizations and their consumers.
  4. Analyze concerns that observers hold about Internet privacy issues.

The Rise of the Internet

  • The Internet is a global system of interconnected computer networks that uses a standard set of commands to link billions of people worldwide. (177)
  • Through the use of packets, these systems could maintain multiple data conversations at one time. (177-178)
  • Hyperlinks connect documents and files through special coding that makes them “clickable.” (178)
  • HTML, or Hypertext Markup Language, defines the structures of web pages and allows their interconnection. (178)
  • The Internet started within military and academic institutions and became more available for public use by the mid-1990s. (178)
  • See Figure 6.2 for more history of the Internet’s development. (180-181)
    • Internet use is very common among adults in general, though younger people are more typical users than older ones. Figure 6.1 breaks down the demographics of adults who do not use the Internet. (178)
  • Table 6.2 provides statistics on the online platforms most popular with teens. (182)

Production, Distribution, and Exhibition on the Internet

  • Unlike most other industries, the roles among production, distribution, and exhibition often blur online. Users and industries can take on multiple roles more easily than in other venues. (182-183)
  • People often create content for places that they can’t control. (182)
  • User-generated content (UGC) is made by people who often use the same website, such as someone making a video and uploading it to YouTube. (182)
  • The parent sites will format the content and determine how (and if) other users receive it, serving in the role of producer and distributor. (182)
  • Internet service providers (ISPs) allow audiences to access the Internet. ISPs take on the role of exhibitor. (183)
  • Wi-Fi allows people to access the Internet without using a wire. (183; see Figure 6.4 on p. 184)
  • Net neutrality refers to the idea that ISPs will not restrict people’s access to any specific website. Some companies and libraries will block certain sites that would waste time or embarrass employees. (184-185)
  • The net neutrality controversy comes up with ISPs claiming that they want to charge some sites for exhibition due to their heavy bandwidth, but many argue that such a practice would affect society in negative ways. (185-186)

Social Media Sites and Search Engines

  • Social media sites (also called social networking sites) allow people to interact with others around different types of content. Popular examples are Facebook, Instagram, Twitter, and LinkedIn. (178)
  • A search engine allows you to look for information on the Internet. Google is the most popular search engine. Web crawlers create an index of sites, and then algorithms, or mathematical rules, determine which results get returned to you. In Google, this is referred to as natural or organic search results. (186-187)
  • Some search engines allow advertisers to pay to have their sites place higher in the search results when someone searches a keyword they have purchased.
  • Social media sites and search engines are seeing ways to bring their services together through a social search, which allows people to search among their connections to find popular items. (187-188)

Funding Online Content

  • Search engines and social media sites compete for advertising dollars, though there are other approaches to making money through websites. (188)
  • Sites involved in image making get people to interact with their products, such as Jell-O. (188)
  • Other companies sell subscriptions to content, such as magazines or media content. Some subscriptions are tiered (sometimes referred to as “freemium” pricing), and others are flat rate. Consumers are still resistant to subscriptions. (188-189)
  • Advertising also generates revenues for sites, and some claim the advantage online is in reaching very specific audiences with customized messages. (189-190)
    • Keyword advertising and contextual advertising offer ways to customize those messages. (189-190)
    • Profiling refers to creating a description of an audience member in order to tailor specific messages to them. Information for these profiles comes from voluntary information you enter, including your e-mail address and your interest categories. It also comes from cookies, or small files that track your progress through a site. (190)
    • Clickstreams refer to your mouse clicks through a site. (190)
    • The companies then use these data to deliver specific messages to you; this is called behavioral targeting. (190)
    • The process that brings millions of profiles together is called data mining. (190; see Figure 6.5, p. 191)
    • An ad network connects different websites together in order to sell ads on them. (191)
    • Ad exchanges are electronic auctions that publishers and ad networks use to offer advertisers the ability to reach specific types of people when they enter certain sites. (191-192)

“Web-Centered” and “App-Centered” Businesses

  • Applications, or apps, bring material to audiences through the Internet, but not through the Web. Users access the content through the app instead of through a website. (192)
  • Mobile applications, or mobile apps, work specifically on feature phones or smartphones. (192)
  • Some publishers view mobile users as separate from web users, but some publishers do not and will create content for both computer-based and mobile-based systems. (193)
  • Advertising is an important component of mobile apps and the mobile Web as ways to finance content production. (194)

Media Ethics: Confronting Internet Privacy

  • Media critics worry about the protection of people’s privacy online. Part of this concern rests on the two-way function of the Internet. We might not want to share everything that we enter into a website registration form or other ordering form. (194-195)
  • Although cookies don’t allow access to personally identifiable information, critics claim that companies still can get this information easily. (195)
  • Media executives claim that they need this information in order to remain competitive for advertising and that people often provide this information willingly. (195-196)
  • Privacy advocates suggest that an opt-in approach would work better, but marketers prefer the opt-out approach because of the difficulties in getting people to opt in. (196)
  • The European Union’s General Data Protection Regulation (GDPR) requires firms that use people’s data to disclose what they do with them and to get permission before collecting the data. This is seen as a model by some American data privacy advocates. (196)
  • Privacy is not just web-based but is also on mobile phones and even television. (196)

Flashcards

Practice Quiz

Recommended Readings

Interactive Timeline

1931 - 1931

Statistical Machine

Emanuel Goldberg and Robert Luther in Germany receive a U.S. patent for a “Statistical Machine” an early document search engine that uses photoelectric cells and pattern recognition to search for specific words on microfilm documents. This device was an early version of a search engine. Goldberg’s interest in linking bits of knowledge quickly may have influenced Vannevar Bush’s ideas about text linking.

1945 - 1945

"As We May Think"

Scientist Vannevar Bush publishes the article “As We May Think” in The Atlantic magazine predicting the invention of technology that would allow ideas in different parts of text to link to one another. This was a key public expression of the idea of the hypertext, which became reality with the invention of the World Wide Web.

1946 - 1946

Electronic Numeric Integrator and Computer (ENIAC)

University of Pennsylvania engineers create ENIAC, the Electronic Numerical Integrator and Computer. This is the first programmable, electronic digital computer. There are several predecessors to ENIAC, but this invention ushers in the computer age.

https://www.youtube.com/watch?v=k4oGI_dNaPc

ENIAC: The First Computer

1958 - 1958

United State Defense Advanced Research Project Agency (ARPA)

President Eisenhower requests funds to create the United States Advanced Research Projects Agency (ARPA). Responding to the Soviet Union’s launch of the Sputnik satellite, ARPA was to lead the development of new military technologies. It was renamed the Defense Advanced Research Projects Agency (DARPA) in 1972.

https://www.youtube.com/watch?v=SYQ3NSQfg40

DARPA-Military Secrets Scientists

1961 - 1961

Packing Switching

Larry Roberts at MIT sets up an experiment in which two computers communicate to each other using packet-switching technology. This experiment is a major move forward in the creation of a network of interacting computers.

https://www.youtube.com/watch?v=tT4AaelwvV4

Story of Packet Switching

1966 - 1966

ARPANET

ARPANET project begins in Cambridge, Massachusetts; Larry Roberts is in charge. The goal is to create a packet-switching interconnected network of computers that can continue operating even when one part of the network is disabled by war.

1969 - 1969

ARPANET Connects

ARPANET connects computers at four U.S. universities. The first ARPANET message is sent between the University of California and Stanford University. The aim is to connect scientists at universities around the U.S. using a computer network. 1969 marks the first successful venture in this direction and paves the way for more and more computers to be joined into the network.

https://www.youtube.com/watch?v=khajeqHUQ7Q

Internet History part 1: The First Time Two Computers Were Ever Connected

1971 - 1971

First Email Program

Ray Tomlinson creates the first email program, along with the @ sign to signify “at.” This is the start of specific “applications” on the network.

https://www.youtube.com/watch?v=XhXk3wzemR4

Ray Tomlinson: The Inventor of Email

1973 - 1973

The U.K. and Norway Connect

ARPANET establishes connections to two universities in the UK and Norway. The linkage between computers becomes international.

1976 - 1976

Apple Computer

Steve Jobs and Steve Wozniak found Apple computers. The company will become a major force in spreading the internet and its uses and redefining the home computer.

https://youtu.be/DZyKlZcqrjk

The History of Apple in Under 10 Minutes

1981 - 1981

The Personal Computer and DOS

IBM announces the first personal computer (PC). Microsoft creates the PC’s disk operating system (DOS). This marks the beginning of Microsoft’s race to become a powerful company in computing, the internet, and video games.

https://youtu.be/ymCrUDTRuLI

IBM 5150 PC: CBS Sunday Morning

1983 - 1983

Domain Name System (DNS)

Paul Mockapetris and Jon Postel create the domain name system for the internet. These included the suffixes of .edu, .gov., .com , .mil, .org., .net, and .int. (Previously people used a series of numbers, such as 131.156.99.3.) In 1985, Symbolic.com becomes the first registered “domain” on ARPANET/Internet. Domain names serve as words that refer to places of internet participants on the internet that are fundamentally defined in terms of numerical addresses. It is a key step in organizing the internet for widespread use.

1987 - 1987

Cisco Routers

25 million PCs are sold in the U.S. and the first Cisco routers are shipped. These developments reflect the popular growth in personal-computer use and the beginnings of connections of these computers to the internet. Routers are devices that forward data packets between computer networks. Reading the internet address information in the packet, routers perform the “traffic directing” functions of the internet.

https://youtu.be/7_LPdttKXPc

How the Internet Works in 5 Minutes

1990 - 1990

The World Wide Web

ARPANET formally ends. Tim Berners-Lee creates the World Wide Web. This system of interlinked hypertext documents changes the way people access information.

https://youtu.be/HloK8KW6nGo

PBS Special on 20th Anniversary of the WWW—interview with Tim Berners-Lee

1993 - 1993

Mosaic Web Browser

Marc Andreessen and Eric Bina invent Mosaic, the first widely used Web browser at the University of Illinois, Urbana-Champaign. It quickly becomes a popular way to access pictures and text on the World Wide Web. It becomes the model for the popular Netscape browser and others that came afterwards. This browser development marked the beginning of the Web as a popular and commercial destination.

https://youtu.be/_L3Y2_YiT-A

Early days of Mosaic & Netscape Browsers: Marc Andreessen, Jim Clark, and John Doerr

1993 - 1993

Campus-Wide Internet

Carnegie Mellon University offers the first campus-wide wireless access to the internet.

1995 - 1995

Windows 95

Microsoft releases Windows 95. Borrowing the idea from Apple, this PC operating system used a graphical user interface, start menu, and task bar. It quickly became the most popular desktop operating system.

https://www.youtube.com/watch?v=Tw-GGT6900s&feature=youtu.be

Windows 95 Commercial

1996 - 1996

The New York Times Online

The New York Times establishes a website. It reflects the beginnings of the movement of offline journalism online. (See Chapter 8.)

1998 - 1998

Children's Online Privacy Protection Act (COPPA)

U.S. Congress passes the Children’s Online Privacy Protection Act. COPPA reflects concerns in U.S. society about the ways marketers and other agencies track people, including young people, online and use their information without permission. This law singled children out for special concern. Effective in 2000, the act specified what a website operator must include in a privacy policy, when and how to seek verifiable consent from a parent or guardian, and what responsibilities an operator has to protect children's privacy and safety online including restrictions on the marketing to those under 13.

https://youtu.be/0kbqirhmKaA

COPPA

1998 - 1998

Google

Sergey Brin and Larry Page incorporate the search engine Google. It becomes the preeminent search engine and powerful internet advertising force.

https://youtu.be/RXWyWfcQGoA

Larry Page and Sergey Brin, Google History

2001 - 2001

Internet Crime

The European Council adopts the first treaty addressing criminal offenses committed over the Internet. Countries are beginning to grapple with how to think of law as it relates to the internet necessitating new specializations within law such as internet law, media law, and information technology law.

2001 - 2001

iTunes

Apple introduces the iTunes media player and library application. It is the beginning of what will become Apple’s wildly successful venture into selling music tracks, videos, books, and other digital products for its desktop and mobile devices when they launch the iTunes store in 2003.

https://www.youtube.com/watch?v=kweuRH7QwUE&feature=youtu.be

Apple iMac Ad: iTunes 1(2001)

2003 - 2003

Lawsuits for Copyright Infringement

The RIAA sues 261 individuals for allegedly distributing copyrighted music files over peer-to-peer networks.

2004 - 2004

Facebook Acquires Instagram

Mark Zuckerberg and fellow Harvard students create the Facebook social networking site.

2006 - 2006

Twitter

Jack Dorsey, Evan Williams, Biz Stone and Noah Glass launch Twitter.

https://www.youtube.com/watch?v=NzRkszaGBbY

Mashable - The Illustrated History of Twitter

2006 - 2006

Google Acquires YouTube

Google, Inc. acquires YouTube for $1.65 billion in a stock-for-stock transaction.

https://www.youtube.com/watch?v=QCVxQ_3Ejkg

A Message From YouTube's Founders

2007 - 2007

Google Website Reaches #1

Search engine giant Google surpasses software giant Microsoft in having the most visited website.

2010 - 2010

Instagram

Kevin Systrom and Mike Krieger create Instagram.

https://www.youtube.com/watch?v=N92MQ9o4Fe0

Digital Charlotte - What is Instagram?

2011 - 2011

Smartphone Adoption Increases

Over one third (35%) of American adults own a smartphone.

2011 - 2011

Snapchat

Evan Spiegel and Bobby Murphy create Snapchat while students at Stanford University.

https://www.youtube.com/watch?v=GmHV9XPcKMw

GeneralTechHQ - What is Snapchat?

2012 - 2012

Facebook Acquires Instagram

Facebook purchases Instagram for $1 billion.

2015 - 2015

Smartphones Become Widespread

Nearly two thirds of Americans (64%) own a smartphone, and one in five rely solely on smartphones to access the internet.

2016 - 2016

Internet Society Celebrates 25th Anniversary

The nonprofit Internet Society was established in 1992 to “ensure that a healthy, sustainable Internet is available to everyone.”

https://goo.gl/images/d5sByt

2017 - 2017

FCC Repeals Net Neutrality rules

The FCC repeals 2015 net neutrality rules saying a restoration of the Federal Trade Commission’s authority over internet service providers would benefit consumers.

https://www.washingtonpost.com/news/the-switch/wp/2017/12/14/the-fcc-is-expected-to-repeal-its-net-neutrality-rules-today-in-a-sweeping-act-of-deregulation/?utm_term=.617fbc50d610

2018 - 2018

Facebook Data Breach

Cambridge Analytica, a data analytics firm, accesses information of millions of Facebook users, opening Facebook to an investigation by the FTC about privacy protections.

Chapter 7: The Book Industry

Chapter Recap

Chapter 7 Recap  

Chapter 7 is the first chapter of the book to delve into the structures of the more traditional media industries and their reactions to the impact of convergence. Watch for the themes mentioned in the preface to Part II to connect across the following chapters. Each of these chapters will contain a timeline with several key themes related to the historical development of each medium.

Chapter Objectives:

  1. Understand today’s books in terms of the development of books over the centuries.
  2. Differentiate among the different types of books within the book publishing industry.
  3. Explain the roles of production, distribution, and exhibition as they pertain to the book publishing industry.
  4. Realize and evaluate the effects of new digital technologies on the book publishing industry.
  5. Analyze ethical pitfalls present in the book publishing industry.

The History of the Book

  • Although the growth of e-book readers has been strong and digital audiobook sales are growing, paper-based books are still the largest segment of book sales. (200)
  • At its core, the history of the book is about humans trying to use technology to record and circulate ideas. (201)
  • Three themes from the timeline (202-203, Figure 7.1) include:
    • The modern book did not arrive in a flash as a result of one inventor’s grand change. (201)
    • The book as a medium of communication developed as a result of social and legal responses to technology during different historical periods. (201-203)
    • The book as a medium of communication existed long before the existence of the book industry. (203-204)

The Book Industry Today

  • The book industry is growing and economically healthy.
  • Books are currently divided into two categories:
    • Educational and training books, marked by their use of pedagogy (particular teaching approaches), including learning objectives, chapter summaries, and questions for discussion (204-205). They include these three subcategories.
      • K–12 books and materials created for students in kindergarten through twelfth grade.
      • Higher education books that focus on teaching students through college and postcollege learning.
      • Professional books that help continue the learning process beyond college.
    • Consumer books, aimed at the general public. (197) They include these subcategories (205-206, see Table 7.1 for percentage of sales by type):
      • Trade books are general-interest titles, including fiction and nonfiction; typically sold at retail bookstores and to libraries; divided into adult and juvenile.
      • Mass market paperbacks are smaller than standard-size trade paperbacks and are sold at mass market outlets such as drug stores and supermarkets.
      • Religious books are trade books that contain religious content; sold at religious bookstores and general bookstores.
      • Professional books, as noted earlier, help professionals in their careers.
      • Scholarly books are published by university presses for those working in research, higher education, government, or even corporate settings.
      • Book clubs are organizations through which individuals who have joined can select books from the club’s catalog and purchase them through the mail or via the club’s website; traditionally, they have operated on a negative-option plan, requiring consumers to cancel their memberships or otherwise receive “main selection” books on a monthly basis.

      • Mail-order books are advertised on television and in mailings and require consumers to use an 800 phone number to order books with a credit card.
      • Subscription reference books constitute various “great books” series, dictionaries, atlases, and encyclopedias, sold door-to-door or via direct mail; several volumes are sold at one time with a deferred payment schedule.

Variety and Specialization in Book Publishing

  • Financing book publishing (207-210):
    • The Census Bureau count of book publishing found 2,280, with only around 70 large enough to have 500+ employees. Most had one to four employees. (208)
    • Small publishing houses can reap benefits of readers and revenue, such as Writers’ Coffee Shop, which published the Fifty Shades series. The series outpaced the selling of the Harry Potter titles. (208)
    • Only a few publishers accounted for almost 90 percent of both paperback and hardcover best-seller lists in 2012: Penguin Random House, Simon & Schuster, Hachette Book Group, HarperCollins, and Macmillan. Several of these publishers are part of larger media conglomerates. (208-209)
    • Book publishing is about finding, preparing, marketing, distributing, and exhibiting titles to particular audiences. (210)

Production in the Book Publishing Industry

  • Production in trade publishing (210-211):
    • The acquisitions editor recruits and signs new authors and titles.
    • Authors may be paid a flat fee or may earn royalties from the sale of the book.
    • Literary agents market manuscripts to editors, publishers, or other potential buyers.
    • In the hardcover trade end of the industry, a bestseller achieves sales of 75,000 hardcover or 100,000 paperback copies; a blockbuster achieves sales of well over 100,000 copies.
  • Production at a university press (211):
    • Major success means selling several thousand copies (far fewer than in the hardcover trade area); success is often based on commanding respect from professors who tell their students and university libraries to buy copies.
    • Editors rely on consultants who give them tips about young professors (potential writers) whose work seems promising; established professors can’t meet the entire demand for scholarly work.
    • Academic conferences are typically used to publicize books; brochures are sent to scholars who specialize in a given topic.
  • Book production in the electronic age (212-214):
    • The biggest book publishers are active in creating books for the electronic market.
    • Interest in devices known as e-readers has soared with the Kindle, Nook, and others.
    • Sales of e-books took off, accounting for almost 50 percent of new best-seller sales. But e-books sales have dropped in recent years, with some pointing to pricing as the issue.
  • Reducing the risks of failure during the production process:
    • Three of these strategies include the following (214-216):
      • Conducting prepublication research to see if audiences might be interested,
      • Using authors with positive track records,  
      • Offering advances on royalties, or a payment made before the book’s publication, based on what the publisher thinks the author will earn.

Distribution in the Book Industry

  • The role of wholesalers in the distribution process: they purchase copies from publishers and then sell them to retailers (exhibitors) at a discount; wholesalers risk giving too much storage space to a title; publishers risk having unsold copies returned, so the publisher must be realistic about the print run (the number of copies printed). (217)
  • Wholesalers use three indicators to assess a title’s popularity potential (218):
    • The size of the print run,
    • The content of reviews,
    • The scope of the marketing plan (including the author’s book tour).

Exhibition in the Book Publishing Industry

Many different kinds of bookstores exist, and the online presence of publishers, as well as electronic publishing, is changing the means of exhibition in the industry. (219)

  • Exhibition of consumer books (219-220):
    • Bookstore chains (brick-and-mortar stores) took over bookselling from independents in the mid-1990s.
    • These chains are struggling in the face of Amazon.com and other online markets.
    • In addition to promoting more awareness of books, lower prices at online outlets offer competition to physical stores.
  • Exhibition in textbook publishing (220-221):
    • The exhibition area for K–12 books is constituted by the evaluation boards that determine purchases; Texas and California are most influential in this process, because the selection process is centralized, and the states are very large.
    • College-level textbooks are assigned by professors; new editions of college textbooks have two purposes:
      • New editions have more up-to-date information.
      • Publishers discourage used book sales in order to maintain profit; revised editions of popular textbooks keep publishers in business.
      • Several states have passed laws that attempt to keep textbook prices as low as possible.
      • Renting digital texts for a semester is a growing option for students.

Convergence and Conglomeration in the Book Industry

Book publishers are frequently part of larger media and other corporations. (221-222)

  • A title that moves content across media boundaries is typically presold (the publisher expects it will sell well to specific audiences because it ties into material that is already popular with the target audience); book lovers are concerned about this process, because they fear it may drive out other titles from the marketplace. (222)
  • The media-literate person may well ask these questions about the book industry:
    • To what extent are the books that garner the most media attention today generated as a result of an author or character’s popularity in another medium? (222)
    • Are we seeing an increase in cooperative activities between movie companies and book publishers owned by the same conglomerate? That is, are movie companies mostly using the publishers to sell books that publicize the movies, and are book companies trying to come up with titles that can become films? (222)

Ethical Issues in Book Production

Ethics issues in book production start with plagiarism, which involves using another person’s work without citing the original author. (222)

  • Ethical issues for authors (223):
    • For fiction writers, it involves taking passages without citing.
    • For nonfiction authors, it involves making up “facts” or quotes.
  • Ethical issues for editors and literary agents include stealing ideas from unknown authors and assigning better-known authors the job of turning the ideas into books; sometimes, unscrupulous agents charge authors fees to represent them but then don’t follow through. (223-224)

Flashcards

Practice Quiz

Interactive Timeline

0 - 0

3000 BC The Papyrus Roll

Ancient Egyptians invent the papyrus roll. Predecessor of all modern printed materials, laid foundations for print communication.

http://www.youtube.com/watch?v=xhSSRRfYkhM

Art of the Scribe: Works on Papyrus

0 - 0

2500-3000 BCE Lampblack Ink

Lampblack ink or "India ink" is introduced in China. The carbon based material allows for permanence in writing.

100 - 100

The Codex

Early Christians popularize the codex. Rather than the traditional scroll, it is an unbound manuscript of single pages. Manuscripts began to take on look of the book.

http://www.youtube.com/watch?v=U4Xkv2gjzZw

British Broadcasting Company - The Codex Sinaiticus: The Oldest Surviving Christian New Testament - The Beauty of Books – (BBC)

200 - 299

Woodblock Printing

Woodblock printing appears in China

500 - 500

The Early Printing Press

Printing process using wooden blocks developed in China. This remained the most commonly-used printing method in East Asia until the 19th century. The technique was used in Europe until the 15th century.

http://www.youtube.com/watch?v=y57rUeCHoXg

China Engraved Block Printing Technique

1440 - 1440

Gutenberg's Printing Press

Gutenberg develops the printing press. Only 100 years after invention of printing press about 9 million books were available in Europe Before then, only a few thousand had been available.

https://www.youtube.com/watch?v=0ojyCDRc8uc

Johannes Gutenberg and the Printing Press

1487 - 1487

Censorship

First censorship of books. Pope Innocent VIII issues a Papal Bull (on November 17, 1487) that requires church authorities approve all books before they are printed. Although the Church had always censored printed materials, the advent of the printing press made distribution of printed materials easier, thus, they established this formal rule forbidding book shops to stock books that were not approved by the Church.

1529 - 1529

Introduction of a Licensing System

King Henry VIII establishes licensing system. It creates a list of prohibited books and established that only printers with authority from the crown can use printing presses. This marks the establishment of censorship on a government level.

1637 - 1637

Restrictions on Licensing

Licensing procedures are further restricted to consolidate British Royal power. Only 23 printers are allowed to use presses, and there are now harsher penalties for printers that continue to use their presses without authority from the monarch.

1638 - 1638

Printing Press Appears in America

First printing press in the U.S. The first printing press in the U.S. is established in Cambridge, Massachusetts with some assistance from Harvard University. Interestingly, this link between the printer who initially sought to set up a printing press in the U.S. (Rev. Joseph Glover) and Harvard University came to pass after Glover died at sea while bringing the equipment to the U.S. and his widow went on to marry Harvard University president, Henry Dunster.

http://www.cambridgehistory.org/discover/innovation/American%20Printing.html

1710 - 1710

The Statute of Anne

The Copyright Act of 1709, also known as “The Statute of Anne” (referring to Queen Anne), protects printed works for specific periods of time and sets forth penalties for those who stole the material under copyright.

http://archive.org/stream/thestatuteofanne33333gut/33333.txt

1800 - 1820

Emergence of Large Printing Companies

Books continue to be printed by small, family owned businesses. This will change as expensive steam-powered printing presses allow for the growth of large companies that can manufacture many books quickly.

1800 - 1899

Establishment of Formal Publishing Industry

With the widespread mechanization of printing, publishers are established as separate entities from booksellers.

1843 - 1843

The Hoe steam-powered cylinder

Hoe’s steam-powered cylinder is able to produce 4000 double impressions on paper in an hour—which is four times faster than Gutenberg’s press. This invention leads to the ability or printers to mass produce books on larger scale.

Trains Contributed to the Distribution of Books Throughout the U.S.

1820 - 1910

Book Distribution

The U.S. experiences a growth in the construction of canals and railroads, leading to a demand for reading material for long journeys. Publishers’ are also now able to send books throughout the continent and distribute their content in a faster, large-scale way.

1840 - 1924

Immigration and Literacy Increases

There is a great influx of immigrants to America. In English and in other languages, book publishers have more potential consumers available as populations and literacy levels increase.

http://www.youtube.com/watch?v=u4wzVuXPznk http://ocp.hul.harvard.edu/immigration/timeline.html

Immigration Through Ellis Island: Award Winning Documentary

1825 - 1875

Book Publishing Becomes an Industry

Large book-selling companies begin to emerge with departments specializing in different types of books aimed at different market segments. During this time, companies such as Little and Brown, Houghton, Scribner, John Wiley and Sons, and J.P. Putnam—many of which are still around today—were established as major publishing houses.

1850 - 1859

U.S. Authors

The number of successful U.S. authors grows. Authors such as Harriet Beecher Stowe (Uncle Tom’s Cabin) and Washington Irving (The Sketch Book with the story “Rip Van Winkle”) end up selling hundreds of thousands of copyrighted books in this decade. This literary period is sometimes called the “American Renaissance.”

http://www.youtube.com/watch?v=4nfJGYR7F0w

Harriet Beecher Stowe & “Uncle Tom’s Cabin”

1870 - 1879

Domestic Novels

Rise of domestic novels in the U.S. These tearjerker stories are aimed at women, and are the predecessors of TV’s soap operas and the current publishing industry’s Harlequin romances.

1891 - 1891

The International Copyright Convention

U.S. joins International Copyright Convention. U.S. publishers now want the government to join this convention because they are losing revenues on the books they are publishing. This is because foreign companies have begun to copy and sell American books without paying royalties (just as American publishers did with English books in 1855).

1904 - 1904

Offset Lithography

Offset lithography is developed as a commonly used printing process. This printing process allows for rapid color printing, thus increasing the number of books that are printed in full color.

http://www.youtube.com/watch?v=AyxSLOZaj-M

Four Color Printing Process Explained

1926 - 1926

Book-of-the-Month Club

The Book-of-the-Month Club is founded by Harry Scherman, Max Sackheim, and Robert Haas. The BOMC provided hardbacks at lower cost than bookstores and for people who did not have bookstores near them. It also made recommendations for other books subscribers might be interested in based on what they’ve already read that they could easily order through the Book Club. It spawned several imitators.

1927 - 1927

Random House

Bennett Cerf and Donald Klopfer start the Random House publishing company. From the idea they would “publish a few books on the side at random,” it grows into the largest general-interest trade book publisher in the world, now owned by Bertelsmann.

1929 - 1929

The Great Depression

This Great Depression financial crisis hurts the book industry since many people no longer have the extra money to spend on purchasing entertainment items such as books

http://www.youtube.com/watch?v=ccNilnpvbJg

The Crash of 1929 and The Great Depression (PBS)

1939 - 1939

Pocket Books

Inspired by the example of cheap Penguin Books in the U.K., Pocket Books produces first mass-market paperback books in U.S. The first ten small, inexpensive books with popular titles such as Lost Horizon, Topper, and Bambi are extremely popular. They sell more 1.5 million copies in a year and start a new form of American book publishing.

1960 - 1989

Major Corporations Enter Book Industry

Growing conglomerates express interest in the book publishing industry. Major corporations such as Time Warner, CBS, and Advance Publications buy companies in the book business in the 1960s. In addition, European book companies start purchasing American book publishing companies beginning in the 1980s.

1971 - 1971

Project Gutenberg

Project Gutenberg, a volunteer-led project that digitizes and archives cultural works, is founded. This is the first digital library, and is a clear sign of things to come for the book industry in terms of digitization and how books are distributed.

http://www.gutenberg.org/

1984 - 1984

MacPublisher

The first desktop publishing program for the pathbreaking Apple MacIntosh personal computer, MacPublisher, is introduced. This substantially lowers the cost of formatting books and encourages low-cost publishing.

https://www.youtube.com/watch?v=mFGRngF7B90

Macintosh Commercial: Apple Desktop Publishing

1996 - 1996

Backrub

Google co-founders Sergey Brin and Larry Page create a web crawler to index books—the precursor to Google’s PageRank algorithm and Google Books.

https://books.google.com/intl/en/googlebooks/about/history.html

1993 - 2004

Bookstores Decline

Independent bookstores decrease by over 50% in the U.S., from 4,700 to 2,000.

2004 - 2004

Google Books

Google begins scanning millions of books with the goal of offering electronic access and sale. The activity ignites much controversy—and lawsuits—as authors and publishers demand to be consulted and paid. Click on the link for the New York Times article, “Some Fear Google’s Power in Digital Books.”

http://www.youtube.com/watch?v=pEl6zrOvCmI

The Future of Google Books: Google Co-founder Sergey Brin

2007 - 2007

The Amazon Kindle

Amazon.com introduces the Kindle electronic book reader. It proves to be the beginning a move to huge readership of electronic versions of books. Other companies follow with their own versions of the “eReader”. Click here for the CNN.com article, “A Year Later, Amazon’s Kindle Finds a Niche.”

http://www.nytimes.com/2009/02/02/technology/internet/02link.html?em&_r=0 http://www.youtube.com/watch?v=FsPF1_tovQw

Amazon Kindle Commercial

2009 - 2009

Digital Book Sales Increase

Amazon announces that it sold more Kindle e-Books for Christmas than it did physical books. This development highlights the growth of eBooks and supports USA Today’s decision in 2009 to incorporate Kindle sales into its weekly list of bestselling books. Click here for the Business Insider article, “Kindle Milestone: Amazon Sold More Kindle Books Than Physical Books on Xmas.”

http://www.youtube.com/watch?v=FsPF1_tovQw

2010 - 2010

Introduction of the iPad

The highly popular iPad is introduced and becomes another major vehicle for electronic book reading. Throughout the years, the iPad incorporates more and more interactive features to make eBooks more than just a flat document on an electronic device.

http://www.youtube.com/watch?v=qiUs8HQu_1o

Apple iPad Ad (3/7/2010)

2011 - 2011

Kindle Owner’s Library

The Kindle Owners' Library Lending launches. The aim is to encourage libraries to purchase and circulate electronic books in a manner that makes money for Amazon. Other firms, notably owned by Adobe, also offer libraries software for lending eBooks. Click on the link for the Washington Post article, “Amazon Launches Kindle Lending Library.”

http://articles.washingtonpost.com/2011-11-03/business/35283890_1_kindle-owners-kindle-devices-kindle-fire

2011 - 2011

Borders Books

Borders Books goes out of business. Although some observers note that Borders had some specific problems (not necessarily related to digital sales) that caused its demise, many nevertheless see it as a sign of the decline of brick and mortar stores in the age of Amazon. Click on the link below for the Daily Mail article, “Borders Goes Out of Business After 40 Years, Leaving 11,000 Without Jobs.”

http://www.youtube.com/watch?v=gSPMmjMz6LM http://www.dailymail.co.uk/news/article-2016289/Borders-goes-business-40-years-leaving-11-000-jobs.html#ixzz2S9SFqIeo

Borders Closes the Book as Decisions Come Back to Haunt Chain (PBS)

2014 - 2014

E-book Expansion Continues

E-books make up 30% of all book sales in the U.S.

2009 - 2014

Number of Independent Bookstores Increases

Independent bookstores begin to make a resurgence, growing from 1,651 stores in the U.S. in 2009 to 2,094 in 2014.

2015 - 2015

Amazon Opens “Bricks and Mortar” Bookstore

Amazon gets physical with the opening of a full-service bookstore in a Seattle shopping mall, with others planned around the country.

https://goo.gl/images/g1NRMg

2017 - 2017

Obamas Receive Record Advance

Penguin Random House pays Barak and Michelle Obama $65 million in a joint deal for their memoirs.

2018 - 2018

Audio Book Sales Up, E-book Sales Down

Sales of audio books rise 37.1% over 2017 sales figures with E-book sales down 2.8%

https://www.publishersweekly.com/pw/by-topic/industry-news/financial-reporting/article/79019-industry-sales-flat-through-november.html

Chapter 8: The News Industry

Chapter Recap

Chapter 8 Recap  

As with books, newspapers predate  the development of the newspaper industry. The newspaper industry has also faced serious challenges following convergence.

Chapter Objectives:

  1. Describe key developments in U.S. newspaper history.
  2. Explain the production, distribution, and exhibition processes of various types of news outlets.
  3. Recognize and discuss the challenges faced by the newspaper industry today and some approaches to dealing with them.
  4. Apply your media literacy skills and ethical compass to evaluate activities of the newspaper industry and their impact on your everyday life.

The Development of the Newspaper

  • Newspapers are defined as printed products created on a regular basis (for example, weekly or daily) and released in multiple copies. (228)
  • Three themes in the newspaper’s development (228-229, see Figure 8.1 for timeline):
    • Like the modern book, the modern newspaper did not arrive in a flash as the result of one inventor’s grand change.
    • The newspaper as a medium of communication developed as a result of social and legal responses to technology during different historical periods. For example, an adversarial press argued with the government, which didn’t always respond favorably.
    • The newspaper as a medium of communication existed long before the existence of the newspaper industry.

An Overview of the Contemporary Newspaper Industry

The industry is divided into the publication of dailies and weeklies.

  • Daily circulation has decreased, caused by the prominence of online news and an audience who doesn’t read print editions. (232-234)
    • Daily newspaper chains don’t tend to have competition from other papers. They used to hold power in deciding advertising costs, but the growth of the Internet cut into those profits. Many struggled to stay afloat after accruing large debts they struggled to repay.
  • In seeking specialized audiences, weekly newspapers have fared better. (234)
    • They are often given out for free and place a large emphasis on arts and culture.
    • They typically cover four areas: neighborhoods within cities, suburbs, rural areas, and groups of people divided among identity, occupation, or interests.
    • Alternative weeklies target young, urban audiences, and shoppers aim at particular neighborhoods.
  • Newspapers offer a variety among weekly and daily papers for addressing different audiences and professions, such as African Americans or lawyers. (234-235).

Financing the Newspaper Business

Papers generate revenues in two ways: advertising and circulation. Advertising is the dominant source of money. (236)
Advertisers evaluate purchasing ad space in newspapers by looking at the cost per thousand readers (CPM).

  • Types of ads include the following (237-238, see Figure 8.2 for sources of advertising revenue):
    • Retail ads serve local businesses and are the most lucrative.
    • Classified ads are short announcements for products or services and are the second most lucrative.
    • National ads come from large companies not located in the local area; cooperative ads are co-sponsored by a national company and a local retail outlet.
    • Freestanding inserts (FSIs) advertise particular products and services; they’re added to the newspaper and distributed with it.
  • Circulation generates less revenue than advertising, yet circulation numbers are important to advertising for determining the cost, appeal, and CPM. (238-239)
  • Concerns with circulation include whether young people will stop reading the printed edition and whether audiences will pay enough for a digital edition for the newspapers to survive. In addition, more and more advertisers are moving their content online where they can reach young audiences themselves. (239-240)

Production in the Newspaper Industry

  • The publisher is in charge of a newspaper’s operation, and policies are implemented by the editor and managing editor. (240-244, see Figure 8.3 for a newspaper content creation flowchart)
    • The advertising–editorial ratio, which sets the daily “news hole,” is determined by the publisher.
    • Reporters include general assignment reporters, beat reporters, and freelancers; news reports also come from wire services, including the Associated Press, and from syndicates (companies that sell a variety of newspaper content).
    • Reporters work on a deadline, or a time by which their stories must be submitted. Copy editors check and edit submitted stories.  
    • With print, deadlines were set by the press run times. Online news has made deadlines “24/7” with reporters expected to update stories as they happen.
    • Online news requirements for reporters often include preparing photo or video versions of stories and writing blog postings or other updates on social media.  
    • Increasingly, newspaper websites encourage their readers to engage with the news through commenting on stories, liking or sharing stories, or contacting reporters directly.
    • Pagination is the ability to display and compose completed pages, with pictures and graphics on screen; digital technology allows editors to submit images to plates in the printing operation. (244)

Distribution and the Newspaper Industry

  • Newspaper distribution means bringing the finished issue—either print or digital—to the point of exhibition. (244)
  • In determining where to market the newspaper, newspapers consider:
    • The location of consumers that major advertisers would like to reach,
    • The location of present and future printing plants,
    • The competition of other papers,
    • The loyalty to the paper, if any, that people in different areas seem to have. (245)
  • An alternative practice is to buy newspapers in several communities and then offer space to advertisers through the group of them. The papers save money by combining staffs and draw on existing reader loyalty. (245)

Exhibition in the Newspaper Industry

  • Exhibition options include websites, newspaper vending machines, homes, and businesses. (246)
  • Total market coverage (TCM) refers to reaching nearly all the households in a newspaper’s market area. Newspapers could claim that in the past, but they can’t anymore. (246)
  • Direct mail firms and marriage mail outfits compete with newspapers and offer TMC. (246)

A Key Industry Issue: Building Readership

  • The recent downturn in readership trends has newspaper publishers and editors concerned, and they are looking for ways to build readership using analog and digital strategies. (247)
    • Analog strategies (print) involve the print edition and include colorful layouts, appealing sections, and emphasis on local issues. (247-248)
    • Digital strategies include podcasts, mobile feeds, and online advertising, though the advertising doesn’t bring in enough revenue to support the paper.
    • Some papers use paywalls to generate revenues as well. These have been, for the most part, insufficient ways to generate revenue through circulation. (249)

The Future of Newspapers Versus the Future of Journalism

  • The newspaper industry is still searching for a viable business model.
  • Increasing numbers of local communities are without a local newspaper outlet.
  • Some argue that society would suffer without newspapers, and that argument might guilt some people into offering support to journalistic enterprises.
  • Others say the best forms of journalism do not necessarily come from traditional newspaper companies. Investigative journalism nonprofits are filling an important role. (249-251)

Ethics and New Models of Journalism

  • Some claim that competition within journalism is unethical and destructive to the profession. They cite in particular two activities that devalue the work of journalism:
    • Sites that use newspapers’ work without paying,
    • Content farms that develop quick content on trending topics in order to draw web traffic. (251-253)

Flashcards

Practice Quiz

Recommended Readings

Interactive Timeline

1675 - 1700

Newspapers in the UK

Newspapers become a regular feature in Britain. After years of controlling the English press, the ruling monarchs finally give into the demands of Parliament. Newspapers are printed on a flatbed printing press similar to Gutenberg’s (see Chapter 7). Click on the link for more information on the history of newspapers in Great Britain.

http://ir.nul.nagoya-u.ac.jp/jspui/bitstream/2237/8163/1/M%26CVol2-Haig.pdf

1735 - 1735

John Peter Zenger Trial

In a landmark case, John Peter Zenger is charged with seditious libel for printing facts in his newspaper that reflected badly on the royal governor. The American jury found that, unlike in English law, truth could be used as a defense against libel. Even though a guilty verdict is the proper outcome under British law, Andrew Hamilton, Zenger's lawyer, persuades the jury that his client is innocent. The jury decision reflects an idea that became the First Amendment, that “Nature and the Laws of our country have given us a Right—the Liberty—both of exposing and opposing arbitrary Power . . . by speaking and writing Truth."

http://www.youtube.com/watch?v=iKMBNx0LVto

Why Were New York City Newspapers Burned in 1734?

1761 - 1779

Adversarial Press

Britain imposes a series of paper taxes, from the Stamp Act to the Townshend Acts, to finance war with the French. The policy angers the American colonialists and they begin to publish strong denunciations on the British colonial policy of taxation without representations. This contributes to increased belief in an adversarial press—a press that had the ability to argue with government.

http://www.youtube.com/watch?v=O9JJuVxtNOc https://www.boundless.com/political-science/media/role-media-in-politics/rise-adversarial-journalism/

Stamp Act of 1765

1791 - 1791

The First Amendment

The First Amendment to the U.S. Constitution, which explicitly protects the press, is adopted. The Amendment reads: “Congress shall make no law respecting an establishment of religion, or prohibiting the free exercise thereof; or abridging the freedom of speech, or of the press; or the right of the people peaceably to assemble, and to petition the Government for a redress of grievances.” This sets into law the right of the press to have an adversarial relationship with the government.

http://www.youtube.com/watch?v=G1SCQPyFlIY&list=PL0BCFBB36C06D91C8

“The First Amendment and You” Episode 1, Part 1

1780 - 1829

The Cost of Newspapers

Daily newspapers tend to be supported by political parties and to be read by merchants and politicians. The papers are a nickel apiece, expensive for typical Americans-- and they are sold by subscription, a year in advance, which adds to the expense. In addition to the cost, widespread illiteracy discourages the growth of daily newspapers among all but the well-off and well-educated.

1814 - 1814

The Steam Powered Printing Press

A steam powered printing press, invented by Frederick Koenig, is used for the first time by the Times of London. The speed of the new press along with cheaper ways to make paper substantially lowers the per page cost of newspapers.

http://letterpressprinting.com.au/page58.htm

1820 - 1829

Literacy in Labor Unions

During this decade, early labor unions create newspapers specially for their members. Literacy among labor union members is growing. Yet, when the unions declined after this decade, their newspapers declined as well. A number of entrepreneurs took note that there might be an untapped audience for daily newspapers.

1831 - 1831

The Liberator

William Lloyd Garrison starts The Liberator, a weekly anti-slavery newspaper, in New England championing the non-violent abolition of slavery through moral persuasion. While its initial circulation is relatively limited (fewer than 400), its readership grows so that by the Civil War it has wide influence among anti-slavery groups.

http://www.youtube.com/watch?v=s8GT2yNPJQ8

The American Experience - The Abolitionists - William Lloyd Garrison

1833 - 1833

The New York Sun

Benjamin Day starts New York Sun daily for a penny per issue. Its slogan is" It Shines for All." The slogan reflects Day’s desire to entice the general public, not just those with money, to read its material. Sold by hawkers in the street, the newspaper makes money one issue at a time. Within six months, the paper circulation reaches about 8000, almost twice that of its nearest rival. This marks the beginning of the Penny Press era.

http://www.youtube.com/watch?v=OEp3UhdswZg

“Making of a Newspaper” Circa 1929 The Sun (New York)

1847 - 1847

Frederick Douglass

Frederick Douglass, a former slave, publishes the North Star in Rochester, New York, inspired by Garrison’s The Liberator. The anti-slavery North Star takes the position that Garrison’s approach to emancipation by moral persuasion is not enough. Political action is necessary. This paper and its successor, Liberty Party Paper (begun in 1852 with Gerrit Smith), are influential in developing the ideology that guides strident political demands for the downfall of slavery.

http://www.youtube.com/watch?v=7j0jvj4e4XU

America: The Story of Us -Frederick Douglass

1840 - 1849

The New York Herald

New York Herald, a penny newspaper, is innovative in appealing to different segments of the population within the same issue by using separate sections. Sections include a sports section, a critical review column, society news, and a financial section. These sections and the growth of reporters working for the paper herald a new approach to news by American newspapers.

http://www.britannica.com/EBchecked/topic/412447/New-York-Herald

The New York Herald

1840 - 1859

Hoe’s Rotary Press

Increased newspaper circulation leads to the widespread use of Hoe’s rotary (or “type-revolving”) press. Instead of placing the type on a flatbed, Hoe puts it on a cylinder, with different parts of the cylinder holding type for different pages of the paper. By 1855, Hoe’s ingenious machine prints 20,000 sheets per hour. The new technology enables newspapers to print quickly and cheaply, befitting their large circulations.

http://historywired.si.edu/object.cfm?ID=399

Richard M. Hoe

1840 - 1869

Technological Advances

Reporters speed their words to the printing presses via carrier pigeon, Pony Express, the railroad, and eventually the telegraph. Practice of newsgathering develops with technology.

http://www.history.com/topics/telegraph/videos#the-telegraph-and-telephone

The Birth of Telecommunications

1841 - 1869

Bylines and Headlines

The byline (which identifies the story’s author) emerges, as does the date line (which tells where and when the reporter wrote it). Modern news conventions develop. Also emerging during this period are different sizes of headlines, which cue readers into the relative importance of stories. Those with larger headlines are designated as “more important” by the newspaper publisher, therefore they use the larger typeface to draw the reader’s attention to those stories.

1849 - 1849

The Associated Press

Seven New York City newspapers establish the Associated Press (AP) as a cooperative newsgathering organization. Newspapers in other cities join the service, discharges of membership the in return for sending it stories to the papers over the telegraph wires. The AP facilitates the national sharing of news.

http://www.ap.org/company/history/ap-history

1860 - 1869

The Inverted Pyramid

The “inverted pyramid” style of reporting evolves with the widespread use of the telegraph during and after the civil war. Writers summarize all the major facts at the beginning of the dispatch and then elaborate on the events after that initial summary. It is still the style used for most hard news stories today.

http://www.poynter.org/how-tos/newsgathering-storytelling/chip-on-your-shoulder/12754/writing-from-the-top-down-pros-and-cons-of-the-inverted-pyramid/

1870 - 1899

Newspaper Circulation Grows

The number of English-language general-circulation dailies increases from 489 in 1870 to 1,967 in 1900. Foreign-language newspapers also grow steeply in number and readership, which leads to a dramatic increase in newspaper circulation.

1880 - 1910

Advertising in Newspapers

A new business philosophy in newspapers develops: using advertising instead of circulation revenues for their profits. The percentage of newspaper revenue coming from advertising rose 50% in 1880 to 64% in 1910. This contributed to the advertising revolution in newspapers.

1890 - 1899

Full-Color Newspapers

Full-color presses, first used in Paris, France, are adapted in the United States and used especially for Sunday comics. Aesthetic changes in newspapers. In 1897, high-quality reproductions of photographs make their first appearance in the New York Tribune.

8.1g.jpg

The Boston Sunday Herald

1890 - 1899

Yellow Journalism

The term “yellow journalism” is used for a newspaper characterized by irresponsible, fickle, and sensational news-gathering and exhibition. The rise of yellow journalism. The publishers of these papers use sensational stories of sex and murder, along with publicity gimmicks, to lure readers into buying their newspapers.

http://www.youtube.com/watch?v=h0mjkLPvrQM

Yellow Journalism: Origins and Definition

1898 - 1898

The Spanish-American War

Rise of sensationalistic coverage of the Spanish-American War, led by publishers Joseph Pulitzer and William Randolph Hearst, who are competing for circulation in New York. When the battleship the U.S.S. Maine blows up in Havana Harbor, publisher William Randolph Hearst offers a $15,000 reward (which he advertises in his New York newspaper, The World) to the person who can prove who was responsible destroying the ship. When the United States goes to war with Spain over the incident, The New York Journal –American (also owned by Hearst) covers the conflict in antagonistic, highly emotional tones. In response to social and governmental indignation regarding the rise of yellow journalism, the newspaper industry turns to self-regulation. That includes the establishment of university schools and departments of journalism (University of Missouri in 1908 and Columbia in 1912)—often with the support of wealthy newspaper publishers. The goal of the schools is to turn journalism into a respected craft, with its own clear set of procedures, norms, and ethics.

http://www.youtube.com/watch?v=IU5l4yQCpMM

The Spanish-American War

1920 - 1929

Tabloids

Rise of the tabloids: the most popular of this sort of newspaper was the New York Daily News, which dubbed itself “New York's picture newspaper.” Like its imitators, in its earliest years the Daily News reflected the idea of a newspaper that had been stripped of real news (i.e., that which the new journalism schools were trying to promote). Instead, the reader got large doses of the entertainment part of the traditional paper: gossip, comic strips, horoscopes, advice columns, sports, and news about movie stars.

http://voiceseducation.org/content/sensationalism-inflammatory-words-and-history-tabloid-journalism

1920 - 1929

Norms

An ethic of objectivity develops among professional journalists, who increasingly develop formal rules and codes for journalism.

1930 - 1939

Competition From Other Media

The Great Depression and the rise of radio adversely impact the newspaper industry, as many advertisers switch to radio. Between 1937 and 1939, one-third of salaried employees in the newspaper industry lose their jobs as circulation numbers decline.

1930 - 1939

Newspaper Chains

In the midst of the Depression, powerful newspaper chains – – that is, companies that own a number of papers around the nation – –are established. The 1930’s saw the creation of newspaper chains, which led to the consolidated control by these chains over Americans’ news. By 1933, the six most powerful chains – – Hearst , Patterson – McCormick, Block, Ridder, and Gannett-- control about one quarter of all daily circulation in the United States. Hearst alone controls almost 14% of daily and 24% of Sunday newspaper circulation in 1935.

http://www.youtube.com/watch?v=otzmmr8iidI

The Rise of William Randolph Hearst

1950 - 1959

Emergence of the Television

By the late 1950s, most U.S. homes (86%) have at least one television set. Newspapers must now compete with another media format—the television. Like radio, television competes with newspapers for advertising revenue.

8-1j.jpg

Television Set

1990 - 2016

Decline in Newspaper Circulation

Young readers migrate to free Web and app news sources such as blogs and link-collection (or aggregation) sites (for example, Google News). This development speeds up newspaper circulation declines.

2008 - 2009

Newspaper Revenue Decreases

A global recession along with huge debts of certain newspaper chains leads to major decreases in total newspaper revenues during 2008 and 2009. Newspaper industry woes deepen. The drop in print circulation due to people's use of the web for news makes the situation even more difficult for those in the industry.

8-1k.jpg

Financial Crisis Depicted in Newspaper Headline

2008 - 2016

Bankruptcy

Six large newspaper companies file for bankruptcy protection under Chapter 11 of the U.S. bankruptcy code. Newspaper industry woes deepen leading some to wonder—is the newspaper industry dying?

http://www.youtube.com/watch?v=cu3UQD9SrIo

The Death of American Newspapers

2009 - 2009

Migration to the Internet

The Seattle Post-Intelligencer moves to an online- only format to save money. The move to an online format by the Post-Intelligencer is just the beginning of what will become a significant migration of newspapers (or newspaper content) to the web. The Advance newspaper chain is the next to announce this migration when it states t will offer its Ann Arbor News only online.

http://stateofthemedia.org/2012/newspapers-building-digital-revenues-proves-painfully-slow/newspapers-by-the-numbers/

Kenneth Lerer: Hearst New Media Lecture

2009 - 2009

Closing of Rocky Mountain News

The Rocky Mountain News of Denver, Colorado, prints its final issue just two months shy of its 150th anniversary.

2010 - 2010

Original Content in Online News

ProPublica, an independent nonprofit news organization, becomes the first online news source to win a Pulitzer Prize.

2013 - 2013

Amazon acquires the Washington Post

Jeff Bezos, the founder of Amazon.com, pays $250 million for The Washington Post, ending 80 years of local ownership of the paper by the Meyer-Graham family.

https://www.youtube.com/watch?v=gnCYgLEt1QE

ABC 'This Week' Panel - Amazon's Jeff Bezos Buys the Washington Post

2014 - 2014

Declines in Advertising

Annual newspaper advertising revenue in the U.S. is $16.4 billion, down dramatically from $46.7 billion in 2004.

2014 - 2014

Automated Reporting

Using new “automation technology,” the Associated Press begins to release computer-generated rather than reporter-generated stories about company earnings.

2015 - 2015

Corporate Concern about Newspapers

Gannett and several other big media companies spin off their newspaper divisions.

2016 - 2016

Public Trust in Media at New Low

According to Gallup only 32% of Americans say they have a great deal or fair amount of trust in the mass media “to report the news fully, accurately and fairly”, the lowest level in Gallup polling history.

https://news.gallup.com/poll/195542/americans-trust-mass-media-sinks-new-low.aspx

2018 - 2018

Social Media Tops Newspapers as News Source

Pew Research Center finds 20% of U.S. adults say they get news via social media. The percent tops the number saying they reads newspaper (16%) for the first time. Television remains most popular medium for news. (49%)

http://www.pewresearch.org/fact-tank/2018/12/10/social-media-outpaces-print-newspapers-in-the-u-s-as-a-news-source/

Chapter 9: The Magazine Industry

Chapter Recap

Chapter 9 Recap  

Like books and newspapers, magazines existed before the magazine industry. Today’s magazine industry faces challenges similar to those discussed with the newspaper industry: how to attract advertiser support and how to adapt to new media platforms.

Chapter Objectives:

  1. Connect the importance of understanding magazine history to understanding magazines today.
  2. Describe the physical and digital production, distribution, and exhibition of different types of magazines.
  3. Explain the view that magazines are brands that need to follow their readers across a variety of converging platforms.
  4. Analyze ethical issues regarding the influence advertising has on magazine content.

The Development of Magazines

  • The term “magazine” derives from the French term meaning “storehouse.” (257)
  • The history of the magazine includes three key themes (257-260):
    • The modern magazine did not arrive in a flash as the result of one inventor’s grand change.
    • The magazine as a medium of communication developed as a result of social and legal responses to technology during different historical periods.
    • The magazine as a medium of communication existed long before the existence of magazines today.

An Overview of the Modern Magazine Industry

  • Despite their immense variety, all magazines share two traits: they are collections of articles and are released on a regular schedule (although digital versions may include continual updates). (261)
  • The five major types of magazines include the following (262-266):
    • Business-to-business magazines (trade magazines) target a particular profession or industry. The Standard Rate and Data Service directory divides these specializations into more than 200 categories.
    • Consumer magazines reach a variety of audiences whose members buy and consume products and services advertised within them. (See Table 9.1 for circulation figures for magazines on various platforms.)
    • Literary reviews and academic journals reach targeted audiences in academia, politics, or business. These are generally nonprofit, funded by associations or foundations, not advertising.
    • Newsletters reach small numbers of readers and include specialized information for people in a variety of businesses or other areas of professional life.
    • Comic books tell stories through pictures and words. They differ from graphic novels, which are longer and have more developed narratives.

Financing Magazine Publishing

  • Magazines bring in money through advertising and through readers’ subscriptions (266-268, see Table 9.2 for the top ten magazine advertisers). Circulation declines make advertisers cautious about spending to reach audiences in magazines.
  • The audiences for controlled circulation magazines are determined by publishers. They target specific audiences of interest to advertisers, which fund the publication. (267)
  • Custom magazines are both consumer magazines and controlled circulation magazines with the goal of reaching customers. (267)
  • Paid-circulation magazines are financed by subscription.
    • Advertisers considering space in these magazines look at their circulation, or the number of units made available or sold during a publication cycle. (268)
    • Magazines also will offer media kits to help entice advertisers. (268)
      • These kits will highlight the market segments that the magazine can reach. (268-269)

Digital Circulation

  • Subscriptions to digital editions of magazines, intended to help boost the traditional print versions’ readership, have been disappointing. (269)
  • Most magazine executives feel an online presence, such as a website or a tablet format edition, is a necessity in this age of convergence. (269)
  • These editions use interactive features to draw and keep audiences. (269)
  • Magazine media kits will differentiate the audiences for different versions of the publication to help advertisers select ad placement options. (270)

Production in the Magazine Industry

Production in the magazine industry has five goals:

  • Drawing an attractive audience: magazines attempt to reach upscale readers (and others of potential interest to advertisers) and develop content with such readers in mind. (272)
  • Drawing a loyal audience: magazines attempt to build brand loyalty among their readers, so the readers become engaged with the content and presumably with the ads. (272)
  • Creating a conducive environment: magazines generate content that is conducive to the presentation of the ads that are published. (272-273)
  • Setting an efficient price: magazines are able to provide special editions that reach specific and lucrative audiences, even though the cost per thousand (CPM) for such special audiences may be higher than for nonspecially targeted editions. (273)
  • Producing the magazine as a branded event, bringing together the magazine’s image across multiple media platforms. This includes “brand extensions” such as conferences, education programs, etc. (273-274)

Distribution in the Magazine Industry

Magazine distribution refers to the channels through which the magazine reaches its exhibition point, either in print or online. (274)

  • Subscription and single-copy sales are the traditional methods of distribution. (275)
  • The print magazine distribution system involves a distributor, a wholesaler, and a retailer. (275)
    • Digital magazine distribution occurs through websites or apps. (275-276)

Exhibition in the Magazine Industry

  • Although publishers don’t face too much inference with online exhibitors, print exhibition is much more competitive. (277)
  • Most rack space goes to larger circulation magazines, and thus smaller magazines struggle to get a slot. (277)
  • Larger companies will pay retail stores slotting fees to ensure their products get prominent placement. (277)
  • Single-copy exhibition displays in stores are supplied by only two wholesalers. (277)
  • Single-copy sales are on the decline, which creates a problem for magazines that use single-copy sales to get subscriptions. (277)

Media Ethics and the Magazine Industry

  • Advertising is at the center of complaints about the magazine industry. In particular, critics worry about advertiser influence on magazine content. (278)
  • Some industry executives find the relationship between advertisers and content both beneficial and inevitable. (278)
  • Some magazines, such as Time, have policies that keep content and advertisers separate. (278)
  • The labeling of advertising that does not clearly look different from editorial content must not be labeled “advertisement” as a way to protect consumers. (278)
  • Other magazines are more fluid in their integration of advertisers’ products and messages within their content, particularly in online editions. (279-280)
  • Media literacy asks whether this blurring of the line is unethical or beneficial. (280-281)

Flashcards

Practice Quiz

Recommended Readings

Interactive Timeline

1700 - 1799

Magazines in England

Magazines begin to be published regularly in England. Two prominent magazines, The Tatler and The Spectator, serve up both politics and literature by famous writers of the day. Unfortunately for the publishers of these magazines, widespread illiteracy and the high cost of magazines mean that many people do not purchase them.

http://www.nytimes.com/2009/10/05/business/global/05paper.html

The Tatler

1741 - 1741

Magazines in the U.S.

The first magazines appear in the United States. Andrew Bradford’s The American Magazine, published in Philadelphia, precedes Benjamin Franklin's General Magazine by three days. With the publication of these two magazines, the industry officially launches in the U.S.

The American Magazine and Historical Chronicle

1810 - 1810

Prohibitive Cost of Magazines

Cost of magazines prevents the widespread publication of magazines in the U.S. Magazines are too expensive, and the illiteracy rate is too high, for periodicals to gain a foothold among ordinary Americans. As a result, fewer than 100 magazines are published in the U.S.

1825 - 1860

Magazines as Mass Media

The transformation of magazines into commercial operations. During this period, between 4000 and 5000 new magazines are introduced in the U.S. Like their counterparts in the newspaper and book industries, magazine entrepreneurs take advantage of the rising levels of education, the new steam-powered presses, and postal loopholes to expand the market. Most of the new magazines die quickly, but theses magazine launches signify that business people are beginning to see a large market emerging for periodicals.

Harper’s Weekly

1860 - 1860

Godey’s Lady’s Book

Godey's Lady’s Book, founded in 1830, reaches a circulation of 150,000 readers and becomes the most widely circulated magazine before the Civil War. The magazine contains poetry, engravings, articles and other features from well-known artists and writers. The magazine was managed by editor Sarah Hale (also credited with writing “Mary Had a Little Lamb”) from 1837-1877, who facilitated the publishing of many original American manuscripts within the magazine, even having three special issues in which all the contributors were women.

http://www.uvm.edu/~hag/godey/contents.html

Godey’s Lady’s Book

1879 - 1879

The Postal Act

The Postal Act of 1879, intended to create distinctions between different classes of mail, lowered postage rates for magazines, making them more affordable and easily circulated.

1890 - 1899

Advertising in Magazines

Magazines increase their reliance on advertisements as a source of revenue. During this great American industrial boom, manufacturers want to reach out to potential customers. Magazine publishers, such as Frank Munsey, realize that they can make a lot of money by selling advertisers space in his magazines, enabling them to reach large numbers of readers. They attract those large numbers of readers by charging low subscription prices. This period marks the beginning of mass circulation magazines in the United States.

http://uwf.edu/dearle/enewsstand/enewsstand_files/Page577.htm https://www.youtube.com/watch?v=ZzNL_6oZbq0

Captains of Industry: Frank A. Munsey

1903 - 1903

Ladies Home Journal

Cyrus H.K. Curtis launches Ladies’ Home Journal with his wife, Louisa Knapp Curtis, as editor. The magazine would become one of the most influential of the coming century, and the Curtis Publishing Company in Philadelphia would become a magazine and advertising powerhouse.

https://www.youtube.com/watch?v=IptWcMseFkk

Captains of Industry: Cyrus Curtis

1893 - 1893

Advertising Revenues Over Customer Revenues

Frank Munsey drops the price of Munsey’s Magazine to ten cents and the subscription cost to one dollar. That causes the circulation to skyrocket.

1900 - 1900

Ladies Home Journal Sells One Million Copies Per Month

Ladies Home Journal becomes the best-selling magazine in the United States, selling one million copies per month. In addition to promoting ideas on interior decorating and the appearance of cities, the magazine campaigns for women's suffrage, pacifism, environmental conservation, improved local government, and sex education. Click here for the article, “Why Women Should Vote.”

http://www.digitalhistory.uh.edu/disp_textbook.cfm?smtid=3&psid=3609

The Ladies’ Home Journal

1908 - 1908

The Saturday Evening Post

Curtis Publishing’s Saturday Evening Post, America's best-selling magazine, sells more than 1 million copies a week. Aimed to appeal broadly to all American adults, this magazine published works by some of the best U.S. writers of the time: Stephen Crane, Frank Norris, Theodore Dreiser, Jack London, Willa Cather, F. Scott Fitzgerald, and Sinclair Lewis, among others.

http://www.saturdayeveningpost.com/sections/archives http://www.nbcnews.com/video/nightly-news/48155130

“Modern Classic” NBC News Story on The Saturday Evening Post

1920 - 1929

Rise of Alternative Magazines

The rise of upscale and topical magazines such as The New Yorker and Business Week as alternatives to mass circulation magazines.

http://www.time.com/time/archive/collections/0,21428,c_time_history,00.shtml

Selection at a Magazine Stand

1950 - 1959

Competition with Television

Magazines must now compete with television. By the late 1950s, 86% of U.S. homes have at least one television set. The huge popularity of the television begins to hurt mass circulation, even popular magazines such as The Saturday Evening Post.

A Family Watching Television

1960 - 1969

Magazines Geared for Specific Audiences

The era of mass circulation magazines ends, and a new era of specialized, audience-targeted magazines begins. Lifestyle-oriented magazines such as Psychology Today and Self that target specific audiences that advertisers would like to reach allow companies to make substantial profits with magazines that reach hundreds of thousands, or even tens of thousands, of people instead of millions.

http://themediaonline.co.za/2012/07/niche-magazines-giving-readers-a-sense-of-ownership/

Selection at a Magazine Stand

1990 - 2016

Magazine Conglomerates

Time Warner's Time Inc., Hearst Corporation’s magazines division, Advance Publications, and Meredith Publishing Company dominate consumer magazines.

http://www.cjr.org/resources/

1994 - 1994

First Online Magazine

HotWired (sister publication of Wired magazine) launches as the first commercial magazine on the web. This marks the beginning of the magazine industry’s entry into the digital age. HotWired also serves as the site of the first online banner ad.

http://www.wired.com/thisdayintech/2010/10/1027hotwired-banner-ads/

2010 - 2010

The iPad

Apple releases the iPad. Magazine companies see apps on tablets such as the iPad as a possible way to gain many advertisers and readers in the digital era.

An iPad Displaying Magazine Titles

2011 - 2011

Apple’s Magazine Apps

Apple requires magazines offering apps on iTunes to adopt Apple’s new subscription system for magazines and newspapers, Newsstand, and share any resulting revenues with Apple.

http://www.businessinsider.com/best-ipad-magazines-2011-5?op=1

1922 - 1922

Reader's Digest

Reader’s Digest is founded by DeWitt and Lila Wallace.

1925 - 1925

The New Yorker

The New Yorker is founded, and quickly becomes a preeminent forum for long-form journalism and fiction.

1950 - 1979

Activist Magazines

Gay rights organizations like the Mattachine Society and the Daughters of Bilitis begin to publish alternative magazines (the Mattachine Review and The Ladder) advocating for the civil and political rights of gay and lesbian Americans.

1990 - 1995

Zines

Young third-wave feminists begin to publish “zines”: creative, collage-driven, Xeroxed handmade magazines that promote feminist causes.

2012 - 2012

Seventeen pledges to limit altering of women's photos

In response to an online petition by a 14-year-old reader, Seventeen magazine pledges not to digitally alter the body sizes or face shapes of the young women it features.

2015 - 2015

Charlie Hedbo Shootings

Two gunmen open fire in the Paris headquarters of Charlie Hebdo, a French satirical weekly magazine, killing 12 and prompting worldwide debate over freedom of expression, violence and the limits of satire.

https://www.youtube.com/watch?v=mpvz7w6ilNk

Charlie Hebdo: Paris terror attack kills 12

2015 - 2015

Apple replaces Newsstand App

Apple ends its Newsstand app, and launches News, a new content-aggregation app that allows magazines and other publishers to deliver their content directly to users.

2018 - 2018

Flipboard Users Hit 145 Million

The magazine app, Flipboard, founded in 2010, hits a record hit of 145 million users and 11,000 publishers contributing content to the app.

2018 - 2018

Meredith Acquires Time Inc.

Iowa-based publishing company, Meredith, becomes the largest publisher in the U.S. after its acquisition of Time Inc.

2019 - 2019

Glamour Goes Online Only

After 80 years of publication Glamour’s last print issue will be January’s, moving to online only with its February edition.

https://www.nytimes.com/2018/11/28/style/glamour-magazine-last-print-issue.html

Chapter 10: The Recording Industry

Chapter Recap

Chapter 10 Recap  

Like many other industries, the recording industry has been strongly affected by digital technologies, but the industry remains vocal in its claims of the devastating effects of piracy and video streaming services, which make money from advertising on music but which provide little compensation to music publishers or copyright holders.

Chapter Objectives:

  1. Sketch the history of the recording industry.
  2. Describe the enormous changes taking place in the industry as a result of digital technologies and convergence.
  3. Explain how a recording is developed, from the time an artist creates a song to the time the recording ends up in your collection.
  4. Explain the ways in which artists and recording companies make money.
  5. Decide where you stand on the major ethical issues facing the recording industry today.

The Rise of Records

  • During the last century people’s experiences with music shifted from performance to consumption, from playing instruments to listening to recordings. (286)
  • Three themes emerge in the history of sound recording (see Figure 10.1 for a timeline of music industry history):
    • Sound (or audio) recordings did not arrive as a result of one inventor’s grand change. (286)
    • Audio recording as a medium of communication developed as a result of social and legal responses to technology during different periods. (287)
    • The recording industry developed and changed as a result of struggles to control audio recordings and how they reach an audience. (288-290)

An Overview of the Modern Recording Industry

  • Ownership is international: the major players are the largest media conglomerates operating globally. (290-291)
    • The three largest recording companies are Universal Music Group, Sony Music Entertainment, and Warner Music Group. (291)
    • Though global companies, such businesses look for local and regional talent, as that is where the money seems to be. (291)
  • Production is dispersed: There are thousands of smaller, independent record companies, and digital technology makes it easy for new players to jump in. Independents (indies) are now the fourth largest distributor of recorded music in the United States, after Sony. (291)
  • Distribution is concentrated: The three major recording companies base their clout on domination of distribution worldwide. (291-292; see Table 10.1 for global revenues)
  • Multiple factors determine whether people buy music. Men and women are equally likely. Caucasian people also are more likely, whereas Asians, African Americans, and Latinos are less likely. Those ages 55 and older are less likely to buy than those younger, particularly with digital purchases of music. (293)
  • The turn toward digital and away from physical music products has grown since 2011, the year more digital recordings than physical were sold. Now physical represents just 18 percent of industry sales. (293; see Table 10.2 for a breakdown of digital and physical sales in the United States.)
  • Singles versus albums:
    • Singles are important for radio airplay, but companies and artists make their money from album sales. A single refers to one to two songs, whereas an album is a collection of songs. (293)
  • Subscription and ad-supported streaming firms, such as Pandora, cut further into individual purchases of music. (294)
  • Diverse music genres (294-296):
    • Multiple types of recorded music genres are now available worldwide. In 2017, for the first time, R&B/hip-hop overtook rock music as the most popular genre. (294; see Table 10.3 for share of total volume by genre for audio consumption by format)
    • Billboard now differentiates between songs streamed by paying subscribers and those streamed on ad-supported sites when reporting music consumption data. (295)

Production and the Recording Industry

  • Artists and labels seek each other out, but the industry is still a tough one to break into. (296-297)
    • A label is a division of a recording firm that releases a certain type of music and reflects a certain “personality” or image. (297)
  • An A&R (artist and repertoire) person has the responsibility of locating and signing new talent for record labels. (297-298)
  • Groups typically hire managers to coordinate their development. (298)
  • Artists may belong to the American Federation of Musicians (AFM) or the American Federation of Television and Radio Artists (AFTRA). (298)
  • The American Society of Composers, Authors and Publishers (ASCAP) and Broadcast Music, Inc. (BMI) collect royalties for the various uses of recorded music. The royalties are a source of income for artists and are of two types (299):
    • Performance royalties are paid to the composer, publishers, and labels when material is used in front of audiences.
    • Mechanical royalties are collected as a result of the sale of physical media (e.g., CDs) or digital downloads (songs, albums, ringtones.)
  • A producer is the person who keeps projects on budget, produces the record and handles details such as booking studio musicians and clearing copyrights. They are compensated on a royalty basis (about 2 to 4 percent of total retail sales). (299)
  • Compensating artists (299-300):
    • Studio musicians who help make an album are typically paid by the hour, beginning at union scale.
    • The major artists are paid in royalties.
    • Overall, making money in music is not easy, and the amount earned depends on the music format.

Distribution in the Recording Industry

  • Distribution is the key to success in the recorded music industry; major labels send their releases directly to retail outlets, but much of the distribution is handled by wholesalers who move products to various outlets; the wholesalers work with both the majors and the independents. (301-304)
    • The major labels create buzz about an impending release, and this gives them an advantage with wholesalers and retailers. (303)
    • Independent, self-produced artists get to keep more money from their sales but are less likely to get their albums into stores. (302)
    • Promotion has the goal of generating audience excitement around a recording artist; convergence allows these industries to push this promotion across different media outlets. (303-304)
  • The recording industry and the radio industry (304-305):
    • Radio stations rely on record companies for products; record companies rely on radio for airplay that stimulates record sales.
    • Radio programmers tend to be very conservative in their music selections, and they may add only one new release to their playlists per week; the competition is daunting to get a new release on air.
    • The Broadcast Data System tracks every song played on radio stations; SoundScan records sales at retail outlets; trade publications track airplay and sales. These lists help radio programmers make airplay decisions.
  • Music promotion techniques (305):
    • Music promoters are constantly contacting program directors to influence the airplay of releases.
    • Payola is an illegal payment of money to a program director or DJ for the on-air use of a release; this is regarded as bribery.
  • Video, television, and movie promotions (305-306):
    • Cross-platform distributor VEVO brings music videos to different platforms for Sony and Universal.
    • Various cable TV channels and Internet websites have emerged as important promotion avenues for recorded music.
    • TV series and movies are also used to highlight recorded music, especially the work of new artists.
  • Concert tours (306-307):
    • Tours generate a lot of money and afford the opportunity to promote the artist’s albums in a variety of media along the way.
    • A local promoter may be involved in setting up a particular date and venue as one part of the tour.
    • Live Nation is a promotion company that helps with making arrangements and sharing the financial risks.
    • The majors are starting to see that more money comes in through concerts than record sales.

Exhibition in the Recording Industry

  • Exhibition is divided into two broad categories: digital downloads and physical sales (307-310)
    • Subscription services such as Spotify have seen sharp sales growth. (308)
    • Digital downloads occur through such programs as iTunes, but it is not as robust a sales point as it was. (308-309)
    • Physical sales still occur, but are declining. (309-310)
    • Independent music stores are slightly growing on the sales of vinyl records. (309)

Ethical Issues in the Recording Industry

  • There are divided ethical views about song lyrics.  (310-311)
  • Rap lyrics in particular come under fire, with some advocates calling for their cleanup, and others asking for warning labels. Others claim that rappers are artists and are seeking free expression. (311)

Flashcards

Practice Quiz

Recommended Readings

Interactive Timeline

- 1880

Sheet Music Publishing

Much sheet music publishing in the U.S. was facilitated by music stores or “serious” music publishers. The music publishing industry was relatively small. Music stores did sell songs that became popular through minstrel troupes or touring singers.

1877 - 1877

The Phonograph

Thomas Edison invents the first phonograph. The device records sound on a foil-covered cylinder. To play back the recording, the person would connect the needle to a hollow horn, place the stylus on the cylinder, and turn the crank.

http://www.youtube.com/watch?v=qGJR2DZBfF0

Invention of Phonograph

1885 - 1885

The Graphophone

Chichester Bell (cousin of Alexander Graham Bell) and Charles Tainer introduce the graphophone, which improves upon the phonograph by using a wax-covered cylinder for recording rather than the phonograph’s more fragile tinfoil surface.

http://www.youtube.com/watch?v=QZZqta2LVWo

Wax Recording History - Media Recording History 1870-1900

1887 - 1887

The Gramophone

Emile Berliner patents the gramophone, the first recording device to use flat disks rather than cylinders. The 12-inch discs have wide grooves play back at 78 revolutions per minute (RPMs). Berliner develops a system for using the zinc disks to make molds that would press out copies of the records on hard rubber. The molds can be used to make copies in almost unlimited numbers, thus making the disc more efficient than the cylinder.

https://www.youtube.com/watch?v=RhgKsFcetyk

History of the Gramophone

1906 - 1906

The Victrola

The Victor Talking Machine Company, led by a former colleague of Berliner, introduces the Victrola, an easy-to-use gramophone that is also a piece of furniture. The product helps speed adoption of the disc and solidifies the strength of Berliner’s Victor Talking Machine Company. Eventually the discs are pressed on both sides. Because of their wide grooves and 78 RPM speed, they are limited to less than five minutes of recording per side.

http://memory.loc.gov/ammem/berlhtml/berlgramo.html

1910 - 1910

Record Sales

Record sales hit 30 million. The number reflects the growing popularity of phonographs (both cylinder and disc players). The recordings from all the manufacturers are acoustic. That is, the sound waves themselves move the needle creating the record grooves. No microphone amplifies the sound.

1912 - 1912

Disc Production

Edison’s company begins producing discs. Consumers prefer Berliner’s flat discs over the cylinders because they sound better and are easier to store without breaking.

1914 - 1914

The ASCAP

The American Society of Composers, Authors, and Publishers (ASCAP) is founded as the first U.S. performing rights organization by Victor Herbert in New York City. The aim is to protect the copyrighted musical compositions of its members, who are mostly writers and publishers associated with New York City's popular-music business neighborhood, called Tin Pan Alley. ASCAP's earliest members included the era's most active songwriters — Irving Berlin, Otto Harbach, James Weldon Johnson, Jerome Kern, and John Philip Sousa.

http://www.songwritershalloffame.org/exhibits/bio/C290

1916 - 1916

Sheet Music Sales

Sheet music sales fall dramatically. The public prefers to listen to recordings more than to learn to play the music. Prices fall to 10 cents from 40 cents in 1902. Songwriters begin to make most of their money from recordings rather than sheet-music sales.

1920 - 1929

Electric Recordings

A number of firms (most prominently Bell Telephone) work to develop “electric recordings,” which Victor Talking Machine and Columbia Phonograph release in 1926. Electric recordings involve the use of microphones to amplify the sounds of the artists who are recording the sound on records. This development transforms recordings, as they now can pick up sounds that are softer and more subtle than the acoustic technology could.

http://www.youtube.com/watch?v=6eVr0X5UTVI

“Mr. Jelly Lord” by Jelly Roll Morton’s Incomparables (Gennett Electric 1926)

1920 - 1929

Commercial Radio

The development of commercial radio threatens record sales. Certain music genres radio stations won’t play—such as jazz, blues, hillbilly music, and ethnic songs—keep record companies going.

http://www.youtube.com/watch?v=iuKx93NTgZ0

Oldtime Radio Documentary “The First 50 Years” The History of Radio Part I

1929 - 1929

Corporations Merge

Victor Talking Machine Company merges with the Radio Corporation of America, owner of the NBC radio networks. An indicator of radio’s power over music and competition with the recording industry.

1930 - 1939

The Great Depression

The Great Depression hits the recording industry hard. Sales collapse to one tenth of previous levels as people rely more on radio for music. By 1935 only two major U.S. record companies remain in business, Victor and Columbia-Brunswick.

1939 - 1949

New Music Rejuvenates Sales

Record sales rebound as a result of swing bands and celebrity musicians. The new bands such as those led by Duke Ellington, Benny Goodman, Artie Shaw, Tommy Dorsey, and Glenn Miller encourage youngsters to buy records. Radio begins to be seen as a way of publicizing records rather than as a competitor.

1948 - 1948

The Long-Playing Record

CBS introduces the LP (long-playing record). The new product is a 12-inch, fine-grooved disc played at a speed of 33 1/3 RPM. Each side of a 12-inch LP can play for more than 20 minutes—much longer than the traditional record. A year later RCA introduces a 45 RPM, 7-inch record that allows more time than the traditional record but less than CBS’ invention. Many record players allow for three record speeds—the traditional 78 RPM as well as the 45 RPM and 33 1/3 RPM. The “45s” tend to be used for an artist’s single song on each side, while the 33 1/3 becomes the actual long-playing record. Long-playing records allow musicians to try out ideas that were much longer and more conceptual than the traditional three-minute song that has been standard since the start of records.

http://www.history-of-rock.com/record_formats.htm

1950 - 1959

Emergence of Radio Stations

The rise of television leads radio stations to emphasize music as an economical element and to compensate for types of programming lost to TV. Development of formats allows greater targeting of audiences by record companies. College radio stations, for example, become useful vehicles for introducing “alternative” music, which most commercial stations would not touch until it had sold well in stores. Recording executives hate that they must rely on the interests of radio programmers to get their music out to potential customers. The pressure to get “airplay” encouraged bribes with money, drugs, and other gifts, and produced a number of scandals.

1950 - 1969

Technological Improvements Arrive

Improvements in technology encourage the purchasing of recorded music, driven by teen-oriented rock ‘n’ roll radio. First was the introduction of the longer-playing record formats, which permitted longer recordings. Second, the sound quality of records was enhanced by the introduction of high-fidelity and stereophonic record players. Third, almost unbreakable vinyl replaced highly breakable shellac as the material for making records.

http://www.youtube.com/watch?v=GqEeP6YPkGM

RCA Victor - Living Stereo: 1958 Vinyl Records Educational Documentary

1960 - 1969

Audiotape Technology

Audiotape technology gives musicians more freedom in creating music. It also encourages manufacturers to create lightweight players that play music cartridges. The idea of recording and playing sound on tape originated in Germany in the years leading up to World War II; German tape recorders were discovered by Allied soldiers toward the end of the war. Tape technology allows musicians to create different sound tracks and then edit and combine them into the finished recording. Cartridge tape players powered by transistors and light batteries change the way audiences buy and listen to music. Now the albums of their choice were portable. For the first time, people could take them to the park or the beach and even play them in their cars.

https://www.youtube.com/watch?v=MxRs2UESCjE http://vintagecassettes.com/_history/history.htm

RCA Victor - RCA Victor Presents…A Revolution in Tape

1963 - 1963

Compact Tapes

Phillips releases the first compact cassette tape and recorder.

1981 - 1981

MTV

Warner Cable starts the MTV (Music Television) cable network. The twenty-four hour network provides an opportunity for recording companies to reach target audiences beyond radio using music videos.

http://www.youtube.com/watch?v=Y6jz65YRCy8

History of MTV

1983 - 1983

The Compact Disc

The compact disc is introduced. Analog sound reproduction is replaced by digital. The recording industry promoted the CD as an alternative to the standard vinyl record; it argued that CDs had superior sound, were more durable, and would never wear out. Although there were skeptics (and there still are), recorded music sales surged as people rebuilt their collections of records and tapes with CDs.

http://www.youtube.com/watch?v=ut_40U0t9pU

How It’s Made: Compact Discs

1999 - 1999

Napster

Napster P2P (peer-to-peer) file-sharing service is launched. It allows for the illegal distribution of copyrighted music and begins an era of rampant music “piracy.” Although people had long been making copies of records through their tape recorders, the analog duplication method degraded the sound quality, while digital reproductions are identical to the originals.

http://www.youtube.com/watch?v=FP1N-U4VGFM

1999-2011 The History of Napster: Two Extremes with the Same Name

2001 - 2001

The iPod

Apple releases its iPod. The iPod makes it possible to for people to store up to 1000 songs and listen to digital MP3 files in a sleek, portable format. Although other MP3 players started entering the market in 1998, the iPod quickly became the standard for portable digital music.

http://www.youtube.com/watch?v=saijiY36pzY

iPod History (2001-2010)

2003 - 2003

iTunes Store

Apple allows users to purchase songs on iTunes, its online music store. In addition to selling full albums, customers have the option to purchase individual songs starting at $0.99 each.

http://www.youtube.com/watch?v=B2n86TROxzY

Apple Music Event 2003-iTunes Music Store Introduction

2003 - 2003

Recording Industry Lawsuits

The Recording Industry Association of America (RIAA) files 261 lawsuits against people it claims have illegally downloaded and distributed copyrighted music.

2003 - 2003

Tracking of Digital Music Sales

Nielson SoundScan, a sister company of the industry trade magazine Billboard, begins to include digital music sales in its famous popularity charts in which they provide sales data about the most popular albums and singles. Digital music has become mainstream.

http://www.youtube.com/user/BillboardMagazine

YouTube for Billboard Magazine

2011 - 2011

Digital Music Sales

Digital recordings make up a bit more than 50% of the unit sales of recordings in the U.S. Digital music has become mainstream and is having a major impact on how the record industry functions since fewer and fewer people are purchasing full albums online or physical CDs at the stores.

http://money.cnn.com/2012/01/05/technology/digital_music_sales/index.htm

2014 - 2014

Streaming Services

Streaming music sales outpace CD sales for the first time

2014 - 2014

Tracking of Streaming Services

Billboard begins to track on-demand streaming (via sources like Spotify and Google Play) as a component of its Billboard 200 chart, which tracks the top 200 albums of the week.

2015 - 2015

Rise of Streaming Services

Jay-Z and other celebrity musicians announce the launch of Tidal, a more artist-led service than others that offers higher-quality sound.  Apple debuts Apple Music, a subscription streaming service to make up for the downtown in its sales of individual songs and albums on iTunes.

2017 - 2017

Artists Percentage of Revenues

A Citigroup report states that music artists received only 12 % of the $43 billion industry in 2017.

2017 - 2017

Spotify Sued for $1.6 Billion

Wixen Music Publishing sues Spotify for using their music catalog without proper licensing or compensation, the latest of several lawsuits for the streaming service. The suit is settled a year later.

https://www.spin.com/2018/12/spotify-settles-1-6-billion-lawsuit-with-wixen-music-publishing/

2018 - 2018

Stream Ripping

32% of consumers worldwide illegally download music through stream ripping, according to IFPI (International Federation of Phonographic Industry.)

Chapter 11: The Radio Industry

Chapter Recap

Chapter 11 Recap  

Digital sources of music, including MP3s and online streaming services, have deeply affected terrestrial radio, which attempts to compensate through targeting specific audience segments and joining online activities.

Chapter Objectives:

  1. Sketch the history of the radio industry.
  2. Explain the relationship between advertising and programming.
  3. Detail the role of market research in the radio industry.
  4. Examine critically the issues surrounding the consolidation of radio station ownership.
  5. Discuss ways in which new digital technologies are challenging traditional radio.

The Rise of Radio

Three themes emerge in the history of radio (see Figure 11.1 for a timeline of radio’s history):

  • Radio as we know it did not arrive in a flash as a result of one inventor’s grand change. (316)
  • Radio as a medium of communication developed as a result of social, legal, and organizational responses to technology during different periods. (317-318)
    • Technology was particularly important to radio’s development. A patent trust was developed so that companies could share the patents and keep other companies out of the industry. (317)
    • U.S. courts broke the patent trust as a monopoly, paving the way for advertiser support, networks, and federal regulatory bodies to serve the “public interest.” (317)
  • The radio industry developed and changed as a result of struggles to control audio channels and their relations to audiences. (320)
    • Audio channels were broadcast through AM (amplitude modulation) and FM (frequency modulation). (320)

An Overview of the Terrestrial Radio Industry

  • Despite competition for audiences and advertisers, the number of radio stations has grown. However, ownership of stations in and around big cities has grown concentrated. (321)
  • Nielsen, the company that measures radio audiences, says more Americans tune into AM/FM radio than watch TV or use digital devices. Radio’s strength is its portability. But at-home listening is in decline. (322)
  • The demographics of radio listeners are changing. (see Figure 11.2)
    • The industry can be divided into AM and FM stations and into commercial and noncommercial stations, each of them with characteristic formats. (323-324)
  • Radio market size (see Table 11.1):
    • Market size tends to determine the number of stations available to consumers. (324)
    • Program format segmentation has accompanied audience segmentation. (325)

Production in the Radio Industry

  • A radio station’s format is governed by four parameters: the style of music the station plays, the time period of the music’s release, the music’s activity level (its dynamic impact), and the music’s sophistication (simplicity vs. complexity). (325-327, see Table 11.2 for a listing of top formats among stations)
  • There are numerous program formats, sometimes determined with the help of a format consultant. (See https://newsgeneration.com/broadcast-resources/guide-to-radio-station-formats/ for a guide to radio formats.)
  • The term narrowcasting refers to radio’s ever more specific targeting of audience segments. (327)
  • Radio programmers try to determine the listening patterns of their audiences to effectively segment them. Consultants help stations develop personalities that listeners can readily recognize by means of so-called interstitials (jingles, speech patterns, etc.). (328)
  • The general manager is in charge of the station’s entire operation, and the program director is in charge of maintaining the station’s format or sound; on-air talents work within the format and have several responsibilities during a typical on-air shift. (328-329)
  • In order to maintain the integrity of the station format, DJs pull music from the station’s established playlist, formulated from audience research involving burn music tests and focus groups. (330-331)
  • Stations use a so-called “format clock” or “format wheel” (a circular chart) to help on-air personnel maintain the requirements of the format (331; see Figure 11.6, p. 332)
  • Morning and afternoon drive times are the periods of the day when most stations have their largest audiences and when the advertising rates are highest. (332)

Distribution in the Radio Industry

  • Networks and syndicators provide programming geared for specific formats and aimed at specific audience targets. (333)
  • Format networks provide a subscribing station with all of its programming, and automatic technology keeps the station on the air and running; such stations have little or no local programming. (333-334)
  • Syndicated programming comes to stations often without costs. Instead, a barter allows the program to air and the syndicator gets to keep several minutes to sell advertising. (334)

Exhibition in the Radio Industry

  • In radio, the exhibition point is the moment at which the program is broadcast. (335)
  • There are several different kinds of advertising in radio: spot advertising with messages from major national advertisers, network advertising from the networks, local advertising from local businesses, digital advertising from a station’s website and/or app, and off-air revenue such as staged concerts. Local advertising, in particular, plays an important role in generating revenues for local stations. (335)
  • Advertisers rely on research companies for information about radio station audiences; research is based on keeping listening diaries, portable people meters, streaming audio measurement, and focus groups. (336-337)
  • Promotions such as contests or events are used to highlight advertisers and provide responses from listeners to advertisers. (338)
  • Poor ratings often lead to changes in personnel and sometimes result in format changes, even though this is a risky move. (338-339)

Radio and the New Digital World

  • Terrestrial radio has seen plummeting profits as audiences turn to other digital sources of music. (339)
  • Satellite radio requires a special receiver. Sirius XM Radio provides subscription-based programming. (See Figure 11.7 on p. 340; 339-340)
  • Online radio, also called audio streaming, uses the technologies at the core of the Internet. Two types include streaming by category or interest and streaming on demand. (341-342)

Traditional Radio’s Responses to Digital Music

  • Although digital options do cut into terrestrial radio’s industry, some people see power in the curation function of traditional radio, meaning that radio still tells people about new music. (343)
  • HD, or hybrid digital/analog radio, expands the number of stations available on a given frequency. (343)
  • But digital options also allow and encourage curation among friends and other listeners. (343)
  • One advantage is that most cars still come with radios, although connectivity in vehicles to mobile devices may prove challenging to terrestrial radio. (343)
  • Terrestrial stations also join the online activities, including site streams, listener incentives, and other features. (343-344)

Media Ethics and the Construction of Radio Audiences

Three questions to ask about audience research (345-346):

  • How do the methods used in audience research affect the kinds of facts collected about the people who use a medium?
  • How do these facts, in turn, lead to certain ideas or pictures of those people?
  • How do these ideas and pictures affect the extent to which, and the way in which, advertisers want to spend money to reach them?

Flashcards

Practice Quiz

Recommended Readings

Interactive Timeline

1895 - 1895

Morse Code

Italian inventor and engineer Guglielmo Marconi succeeds in sending wireless messages over long distance using Morse code. The company reinforces radio’s commercial shipping and naval military potential. Radio operators hear the code via headphones.

http://www.youtube.com/watch?v=9d8abHBjP7s

Guglielmo Marconi Showing Demo of Radio TX/RX

1896 - 1896

The Radio Transmitter

Marconi patents the first radio transmitter. Because the Italian government shows no interest in Marconi’s find, he takes it to England, where people quickly see its value to the far-flung British Empire. The Marconi Company is formed to equip the commercial and military ships of England, the United States, and other countries with wireless telegraphy for communicating with one another and with shore points around the world.

http://www.youtube.com/watch?v=VM3JEUk6Q2s

Guglielmo Marconi and the Invention of Radio

1900 - 1900

Reginald Fessenden

Reginald Fessenden manages to broadcast speech and music with Marconi’s device. This technology further increases the technology’s business and military utility.

http://www.youtube.com/watch?v=hursvj69An8

Guricht: Birth of Radio

1907 - 1907

The Audion Vacuum Tube

U.S. inventor Lee de Forest patents the Audion vacuum tube. This invention makes it possible for people to listen to the radio in groups through speakers. He envisioned stations sending out continuous music, news, and other material that people can listen to in various venues, including their homes.

http://www.youtube.com/watch?v=S6IeuC8DSvg

AT&T Archives - Bottle of Magic

1912 - 1912

The Radio Act of 1912

Congress passes Radio Act of 1912. It empowers the Secretary of Commerce to issue licenses to parties interested in radio broadcasting and to decide what frequencies should be used for what kinds of services. The broadcasters could use any frequency they wanted, as long as the frequency they used was within the designated range of public frequencies.

1917 - 1919

The U.S. Navy and Domestic Radio

During World War I, the U.S. Navy takes control of domestic radio for military purposes. After the war, the Navy seeks Congressional permission to retain control over radio for reasons of national security. The rationale is that if enemies of the United States got control of radio stations, they could disseminate propaganda that could be damaging to the interests of the country.

1919 - 1919

Privatization of Radio Broadcasts

Congress decrees that broadcasting is to be a privately sponsored enterprise. They have major broadcast patents. Their goal is to control the new radio business through patents on the transmission and reception of signals.

Vintage Radio

1920 - 1920

Radio Companies Begin Stations

Westinghouse Corporation founds KDKA radio station in Pittsburgh with the purpose of providing programming over the air so people will buy Westinghouse radio sets. The station is the nation’s first commercial broadcast station. RCA, GE, and AT&T also start stations during the next few years. Stores also get in on the action, using in-store stations as publicity for the radios they sell. Sears in Chicago calls its station WLS, World’s Largest Store.

http://www.youtube.com/watch?v=dMujQke4mMo http://www.pbs.org/wgbh/aso/databank/entries/dt20ra.html

KDKA Pittsburgh—1st Commercial Broadcast

1922 - 1922

Selling of Radio Spots

AT&T allows the Queensboro Realty Company to pay $50 each for five “talks” on AT&T’s New York City radio station, the WEAF. Queensborough’s aim is to extol properties it has for sale. This activity marks the start of radio advertising.

1926 - 1926

Emergence of Radio Networks

The earliest radio networks, the National Broadcasting Company (NBC) and United Independent Broadcasters, are founded. By that time, AT&T had sold its broadcast stations to RCA, so the company owned two stations in New York. It therefore started two NBC networks, the Red and the Blue, which carried different programs.

http://www.youtube.com/watch?v=ljMYdnrfky4

1926-NBC

1926 - 1926

NBC Radio

The earliest radio network, the National Broadcasting Company (NBC) is formed.

1927 - 1927

Columbia Broadcasting System

United Independent Broadcasters is reorganized into the Columbia Broadcasting System (CBS). Though it struggled during its early months, CBS eventually stabilized and became a formidable competitor to NBC.

1927 - 1927

Federal Radio Commission (FRC)

The Radio Act of 1927 creates the Federal Radio Commission (FRC) to issue radio licenses and bring order to nation’s radio airwaves. Because until now any station with a license can claim any radio frequency, stations are broadcasting on top of one another. The FRC kicks some stations off the air and tells the remaining ones the maximum power at which they could broadcast. These stations getting the best deals are generally commercial broadcasters, and often they are network affiliates. Educational and religious stations were consigned to inferior positions on the dial, if they stayed on the air at all.

http://www.princeton.edu/~achaney/tmve/wiki100k/docs/Federal_Radio_Commission.html

1933 - 1944

FDR’s Fireside Chats

News slowly develops into an important part of radio. The major networks create their own news divisions and beef them up during the Spanish Civil War and the outbreak of World War II in Europe. President Franklin Delano Roosevelt recognized the importance of radio for informing the nation and embarked on a series of radio talks to promote his administration’s policies—these popular broadcasts became known as “fireside chats.”

http://www.youtube.com/watch?v=jt9f-MZX-58

Fireside Chat 1

1920 - 1939

Entertainment on the Radio

Varied entertainment genres develop in radio. Network radio programs include morning talk shows, afternoon soap operas, and after-school children’s programs as well as music variety programs, situation comedies, and drama series in the evenings. The networks also schedule weekend public service programs. Local stations schedule variety and talk programs, carry syndicated radio shows (sent to them on records), and play recorded music. Ratings companies develop to measure programs’ popularity. Many of the actors on the radio shows become major stars the many of the shows being aired last for years.

http://www.youtube.com/watch?v=nRp2u8d7lrg

Early 1930s Radio Broadcasting

1934 - 1934

The Federal Communications Act

The Federal Communications Act of 1934 turns the Federal Radio Commission into a larger Federal Communications Commission (FCC). The Act also held that the spectrum on which radio waves are broadcast constitute a public resource, and in return for the use of this resource, the FCC retained the right to make certain demands of broadcasters. The FCC is empowered to review station activities and revoke their licenses if they are not operating in “the public interest, convenience and necessity.” The law does not spell out the meaning of this phrase, and the revocation of a license is extremely rare.

1933 - 1939

Frequency Modulation (FM) Radio

Columbia University engineer Edwin Armstrong invents frequency modulation (FM) radio. From the start, leading radio executives realized that the static-free sound of FM was far superior to the sound produced by the AM (amplitude modulation) technology upon which existing radio transmitters and sets were based. Broadcasters worried that their huge investment in AM would be threatened if they developed FM as a substitute. They also worried that the development of a whole new set of FM stations would reduce their profits by dividing both audiences and advertising money. So they pressured the FCC to stall the allocation of FM radio stations. The companies that have FM stations simply use them to simulcast their AM programming.

http://www.youtube.com/watch?v=I7W81WCb4yg

Tribute to Armstrong and History of FM

1945 - 1945

American Broadcasting Company (ABC)

NBC Blue is sold and becomes the American Broadcasting Company (ABC). Over time, ABC becomes a radio and television broadcast powerhouse.

1947 - 947

Transistor Radio

The transistor is invented as a smaller and more efficient replacement for the Audion vacuum tube. The invention leads to the minimization of radio receivers. Now radio is something that people can literally take with them throughout the day.

http://www.youtube.com/watch?v=vdEG_5zIsks

Invention of the Transistor

1948 - 1950

Radio Networks Become Television Networks

NBC, CBS, and ABC begin to shift the profits of their radio networks into building television networks. Some of radio’s biggest stars—Jack Benny, George Burns, Ed Wynne—moved their programs to TV, and a number of other entertainers—Milton Berle, Sid Caesar—become major celebrities as a result of the television. Advertisers follow these stars and begin purchasing ad spots on TV.

1950 - 1959

Music Takes Over the Radio

Audiences and advertisers leave network radio for television. Local radio stations begin to program specific types of music to reach audiences. “Rock and Roll” stations aimed at the growing teen market become popular. Local radio stations thrive as transistor radios allow people to listen to radio music virtually everywhere. Suddenly, the medium had a new life, and companies rushed to get new radio licenses from the FCC. The number of stations jumps dramatically, from about 1,000 in 1946 to nearly 3,500 in the mid-1950s.

1965 - 1965

FM Radio Separates Itself From AM Radio

The FCC passes rule that prohibits companies from simulcasting more than 50 percent of their AM broadcasts on their FM stations. FM stations, looking for things to play and not having many commercials, developed formats that played long cuts of songs or even entire albums, an approach that AM stations resisted. Many listeners migrated to FM; they liked the music and the static-free sound.

1970 - 2016

Programming for Specific Audiences

Radio stations increasingly tailor their programming for audience of particular social categories. Industry consultants helped station executives relate particular social categories (age, race, gender, ethnicity) to particular formats (album-oriented rock, Top 40, middle of the road, country, and multiple variations of these) to signal to people scanning the airwaves whether or not a station was for them.

Modern Car Radio Interface

1979 - 1979

The Walkman

Sony releases the Walkman, a portable cassette player. Sony also releases a compact and extremely lightweight headset for the player. The Walkman represented the first major outdoor competition with portable radio. People could buy or create cassette tapes and play them while walking, bike riding, or reading. By 1995, total production of the various Walkman models reached 150 million units.

http://www.youtube.com/watch?v=Vs5FqAisIJc&list=PL27D87F839C13E92E

Sony Walkman- Design Classics (series of three films)

1993 - 1993

Internet Talk Radio

Carl Malamud creates the first internet talk radio station, calling it “Internet Talk Radio.” It is the first of several pioneering activities of the 1990s that experiment with streaming audio.

http://museum.media.org/radio/

1996 - 1996

Telecommunications Act of 1996

Congress passes the Telecommunications Act of 1996. eliminating the cap on nationwide radio station ownership and deregulating the market substantially. This sparked the creation of large radio conglomerates, most notably Clear Channel Communications, which controlled large proportions of radio advertising in markets across the country.

http://transition.fcc.gov/telecom.html

1999 - 1999

Napster

Napster’s creation encourages the sharing of songs via the internet. The availability of music on this new digital platform greatly impacts the radio industry as it allows people to create their own playlists and actually download the music they hear.

http://www.pewinternet.org/~/media/Files/Reports/2009/The-State-of-Music-Online_-Ten-Years-After-Napster.pdf

1999 - 2000

Satellite Radio

The first satellite radio companies, Satellite CD Radio (the precursor to Sirius Satellite Radio) and XM Satellite radio, develop, raising money to launch satellites into orbit shortly after the year 2000.

2000 - 2000

Pandora

Pandora streaming radio founded. Through this free streaming service, users can have Pandora generate their own “stations” by selecting artists that they like and providing feedback (“thumbs up” or “thumbs down”) on the songs the program puts on your station. While the station is free, users do have to listen to commercials every so often.

http://www.youtube.com/watch?v=DNWCyn9TTFc

Pandora: An Inside Look at the New Service

2001 - 2001

Rhapsody Music

Rhapsody Music allows people to choose their music. Similar to Pandora, except users have to pay a subscription fee to use Rhapsody. In exchange for paying for the fee, there are no commercials). Rhapsody also offers the opportunity for users to download music on the spot with the click of their mouse, for a discounted rate. The service also allows you to create custom playlists.

http://www.youtube.com/watch?v=OW92gd24K60

Explaining the Rhapsody Internet Service

2007 - 2007

Sirius XM Radio

Sirius and XM Satellite Radio merge into a single entity, Sirius XM Radio.

2008 - 2008

iHeartRadio

Clear Channel creates iHeartRadio, an internet radio platform that aggregates content from hundreds of stations nationwide. This is the first foray of a large radio company into the increasingly competitive world of streaming radio. This service allows users to create custom radio stations, with links to hundreds of existing popular radio stations under the Clear Channel umbrella.

http://www.youtube.com/watch?v=ZhQSr2SugXA

What is iHeartRadio?

2008 - 2016

Copyright Royalties

Numerous associations concerned with protecting music-publishing and online interests come to an agreement about royalties for streaming and downloads to a limited number of devices. The compromise is the beginning of a long process involving the Copyright Royalty Board, the courts, and Congress to calculate how much audio-streaming sites should pay to publishers, and whether that should be higher than the amount radio broadcasters pay.

http://www.nytimes.com/2012/09/24/business/media/proposed-bill-could-change-royalty-rates-for-internet-radio.html?_r=0

2015 - 2015

Radio Stations Remain Popular

There are 15,455 licensed radio stations in the U.S.

2015 - 2015

Sirius XM Radio experiences growth

Eight years after the merger, Sirius XM radio claims a larger audience than any other radio broadcasting company in America, with 28.4 million subscribers.

2015 - 2015

Spotify

Spotify, the internet streaming music service, hits 20 million paid subscribers and 75 million active users.

2018 - 2018

iHeartMedia Files for Bankruptcy

Flat advertising revenues and large debt force iHeartMedia to file for Chapter 11.

https://variety.com/2018/biz/news/iheartmedia-chapter-11-bankruptcy-1202715566/

Chapter 12: The Movie Industry

Chapter Recap

Chapter 12 Recap  

In the hands of a small number of distributors, the global reach of today’s movie industry raises questions about its influence and impacts on cultural diversity and local cultures.

Chapter Objectives:

  1. Explain the history of movies in the United States and how it affects the industry today.
  2. Analyze the production, distribution, and exhibition processes for theatrical motion pictures in the United States and recognize the major players in each realm.
  3. Describe how movies are financed and how they make money through various exhibition arrangements.
  4. Analyze the relationship between movie distributors and theaters.
  5. Explain the impact of new technologies and globalization on the movie industry.
  6. Consider the impact of American movie culture on world culture.

The Rise of Motion Pictures

Three themes emerge when we consider the development of motion pictures: (see the timeline)

  • The movies as we know them did not arrive in a flash as a result of one inventor’s grand change. (351-353)
  • The movie as a medium of communication developed as a result of social, legal, and organizational responses to technology during different periods. (353-354)
  • The movie industry developed and changed as a result of struggles to control its distribution to audiences. (354-355)

An Overview of the Modern Motion Picture Industry

  • Virtually all theatrical films (feature films) made in the United States are now made available in a variety of nontheatrical locations, although their release still typically begins with theatrical showings and places importance on the box office receipts. (356-358)
    • Spending on moviegoing has gone up fairly consistently (as have ticket prices). (356)
    • People aged 25 to 39 buy the highest percentage of movie tickets.  (356, see Table 12.1 for a breakdown of ticket purchasing by age)
    • Blockbusters are films that make more than $200 million in their U.S. theatrical release. (356-357, see Table 12.2 for 2017’s top 25 films in terms of box office)
    • The international market for movies has become crucial to making profits on movies and have grown faster than U.S. box office revenues. (358)
    • Exhibition is characterized by multiplexes (eight to fifteen screens) and megaplexes (more than sixteen screens). (358)

Production in the Motion Picture Industry

  • The major studios remain very powerful in Hollywood, but they produce only one-third or less of the films on which their names are attached. Most films are produced by other companies—the majors act as distributors. (358)
  • Film production firms come up with the material and the personnel to make the movie; film distribution firms find theaters and other outlets in which to show the films. (358)
  • Independent producers also create titles that the majors pick up for distribution. (359)
  • See Figure 12.2 for more about the process of making a movie. (360)
  • Concepts coming from any number of places are turned into treatments and scripts, sometimes offered by a little-known writer on spec to a producer, who may turn it into a film; they also are presented in a pitch. Books are a major source of film concepts that may get the “green light.” (361)
  • Foreign distribution has become a major source of revenue for Hollywood, explaining why action films are potentially so profitable. (361)
  • Co-production agreements between countries help smooth the reception of movies in diverse populations. These are often problematic. (362)
  • Signing a star to appear in a film sometimes involves the producer entering into back-end deals or offering percentages of the gross in negotiation with the star’s talent agent. (362)
  • Producers must also meet the standards set by various unions and guilds. (362-363)
  • A film is often chosen based on the available financing for its budget; so-called genre films are typically low budget. Different types of films are distributed in different ways. (363)
  • Independent production companies (those not owned by a studio) often have very close ties to a studio’s distribution division. Selling the distribution rights to a film can help bring in money. (363-364)
  • A good way to develop an understanding of the complexities of film production is to simply watch the credits at the end of a film. (see Figure 12.3, p. 365)
  • A film line producer has the important function of making sure that the necessary equipment and personnel are where they need to be during the production phase. (366)
  • One crucial element in the production process (as well as in the early stages of development when a producer may be looking for investors) is a contractual deal with a completion bond companya specialized insurance firm that guarantees the film will actually be made, even if it runs over budget. (366)

Theatrical Distribution in the Movie Industry

Major distribution firms have two mandates: to get the films they distribute into theaters and to market these films effectively to target audiences. Major distributors distribute their own work and the work of others. (366-369)

  • A film’s release date is an important part of the distribution strategy and uses two main strategies: wide release (including saturation releases) and limited release. (367-368)
  • The marketing of films involves title testing and audience previewing of preliminary versions called rough cuts, sometimes resulting in significant changes to a film before it goes into distribution. (368)
  • Publicity might involve appearances on talk shows, press conferences, a big premiere, and other activities. Word of mouth also sells the films among groups of friends. (369)
  • Most movies make their greatest profit in the first few weeks of distribution, and tracking studies are used to understand how well (or poorly) the film is doing at any given time. (369)
  • Marketing amounts to about half of the film’s negative cost (the total cost of making and editing the film). (369)

Theatrical Exhibition in the Motion Picture Industry

  • The six largest theater chains control 56 percent of the screens on which films are shown in the United States. (370)
  • Tension exists between distributors and exhibitors over the selection of films and the kind of deal that will make it possible for both parts of the industry to make a profit, the details of which are worked out in complex exhibition license agreements. (370-372)
    • The financial arrangement typically involves a percentage of the ticket sales for the distributor or a percentage above-the-nut (the cost of doing business) for the exhibitor. (371)
    • Digital and 3D screens, involving the distribution of films to theaters via satellite instead of sending reels of film, are now in nearly all U.S. movie theaters. (372)

Convergence and Nontheatrical Distribution and Exhibition in the Motion Picture Industry

  • Money doesn’t just come from theatrical showings; “post-theatrical” sales, it also comes from television, streaming services, and DVD sales. (372)
  • Sell-through outlets let customers buy videos and not just rent them. (373)
  • Rental outlets allow people to rent the title on a pay-per-day basis. Although these used to be available in stores, Netflix now offers through-the-mail rentals, and Redbox offers rentals through vending machines. (373)
  • The industry also has shifted to digital marketing and to online and mobile downloads. Social sites help spread word-of-mouth support for films. (373-373)
  •  Video games are often inspired by popular movies and provide interest in renting or purchasing the original film. (373)

The Shift to Online and Mobile Downloads

  • Evidence of digital convergence in the motion picture industry can be seen in the variety of platforms to which films are made available to consumers. (374)
  • Downloads can be replayed and migrated from one device to another. On-demand movies allow viewing on a variety of devices, but only for a set amount of time. (374)
  • See Table 12.2 for a sample breakdown of total film revenue by revenue type. (375)

The Problem of Piracy

  • Film piracy, the unauthorized duplication of films for profit, is a major industry problem. Technologies allowing people to stream premium video channels without paying are also a concern. (376-377)

Media Ethics and the Motion Picture Industry

  • The movie industry remains a central element within American and global culture and is dominated by a handful of major distributors. (377)
  • All of the major studios and distributors are tied to the major media conglomerates that use their Hollywood assets in concert with other parts of their operations. (377)
  • Critics of the Hollywood system sometimes argue that its industrial practices narrow the range of cultural diversity in films and that the enormous influence of U.S. distributors results in cultural colonialism in countries with smaller economies. (377-380)

Flashcards

Practice Quiz

Interactive Timeline

1790 - 1799

Introduction of Magic Lanterns

Magicians and other performers use the magic lantern, an early projection system, in shows. Those performances use slides to project mystical pictures onto smoke rising from canisters in darkened theaters. This activity was a predecessor to the projection of movies.

http://www.youtube.com/watch?v=JuM-aoaJHGk

1790’s: An 18th-Century Motion Picture: Carmontelle’s Figures Walking in a Parkland

1800 - 1815

The Illusion of Drawings Moving

Inventors create devices that make still drawings appear to move. The approach involves preparing a series of drawings of objects in which each drawing is slightly different from the one before it. When the drawings are made to move quickly, it appears to the viewer that the objects are moving. This early motion-picture process foreshadowed the one used in the creation of filmed “movies,” especially filmed animation.

http://www.youtube.com/watch?v=BKJqeJ48CPs

A Brief History of Film: An Animated Documentary

1878 - 1878

Multiple Camera Motion

In California, photographer Eadweard Muybridge becomes the first successful photographer to capture motion, recording a galloping horse using multiple cameras. He sets up twenty-four cameras close to one another at a racetrack to capture the movement of a horse as it runs by. Muybridge later continues his stop-motion photography work at the University of Pennsylvania, where he explores the mechanics of movement. His work influences Thomas Edison.

http://www.youtube.com/watch?v=IEqccPhsqgA

First Race Horse Film Ever 1878 Eadweard Muybridge

1889 - 1889

The Kinetoscope

Under the direction of his employer Thomas Edison, William Dickson invents a moving-picture device called Kinetoscope. The Kinetoscope projected the movie in a box designed for the motion picture to be viewed individually. Edison and Dickson used the flexible photographic film developed by George Eastman and managed to create the illusion of a moving object within the device. This marks the beginning of the motion picture as we know it.

http://www.youtube.com/watch?v=twQmAR7mUAU

Edison’s Kinetoscope-Museu de Cinema

1894 - 1894

Commercial Exhibition

Edison invites people to use Kinetoscopes for a fee in New York City. It is the first commercial exhibition of motion pictures in history.

http://www.youtube.com/watch?v=WmZ4VPmhAkw

Edison Kinetoscope Films: 1894-1896

1895 - 1895

Louis and Auguste Lumière

Louis and Auguste Lumière patent a combination movie camera and projector. The Lumières train people around the world to show their movies using their equipment and they focus on documenting “real life,” such ass treet scenes and parades. The projection of movies is initially scorned by Edison, but he soon changes his mind.

http://www.youtube.com/watch?v=7Q_SgMvTO-o

Cinematograph Lumiere-Museu de Cinema

1896 - 1896

The Edison Vitascope

Edison buys the rights to a projector invented by Thomas Armat and Charles Francis Jenkins and calls it the Edison Vitascope. Edison arranges for its public debut on April 23, 1896, in New York City. When the Vitascope premiers, the sensation of the evening is a film titled Rough Sea at Dover, made by Robert Paul. The view of waves crashing on Dover Beach is so realistic that people in the front rows actually shrink back in their seats, fearful of getting wet. Motion picture projection begins to take hold in the U.S.

http://www.youtube.com/watch?v=1CFjDwtrQNw

Rough Sea at Dover

1902 - 1902

Voyage to the Moon

Georges Méliès produces Le Voyage Dans La Lune (A Trip to the Moon), a silent movie that becomes the earliest example of science fiction in film.

http://www.youtube.com/watch?v=7JDaOOw0MEE

Voyage to the Moon/Le Voyage Dans la Lune (1902)

1903 - 1903

The Great Train Robbery

Edwin S. Porter was a pioneer of early film editing. When moving pictures were first invented in the 1890s, a reel of film lasted approximately one minute. Early filmmaking practice was simply to point the camera at a scene, either outside or in a studio such as Thomas Edison and William Kennedy Laurie Dickson’s “the Black Maria,” and roll film until the film ran out. Whatever footage was shot was the moving picture, or “movie” for short. Georges Méliès took filmmaking a step forward by crafting individual scenes as vignettes (brief incidents or sketches), each of which lasted several minutes. These vignettes were then spliced together to form the larger film story that took roughly fifteen minutes to tell. Porter took filmmaking another giant leap forward with his work in film editing. He reduced film to its smallest possible element: the shot. By dividing a film into single units of shots instead of larger units of scenes or even whole reels of film, Porter maximized the medium’s stylistic and narrative potential.

http://www.youtube.com/watch?v=69grwvuVEec&feature=player_embedded http://www.filmsite.org/grea.html

The Great Train Robbery (1903)

1900 - 1910

Popularity Increase for Nickelodeons

Popularity of movie theaters (nickelodeons) grows in the United States, particularly among immigrants. The immigrants streaming into the United States from eastern and southern Europe in the early 1900s are especially attracted to nickelodeons—not only because of their low cost (a nickel) , but also because the doesn’t require much English knowledge. Stories are told through mime, with title cards inserted into the films at special moments to tell viewers what is going on.

http://www.post-gazette.com/stories/ae/movies/you-saw-it-here-first-pittsburghs-nickelodeon-introduced-the-moving-picture-theater-to-the-masses-in-1905-587730/

Man Looking into a Nickelodeon Film Machine

1908 - 1908

Motion Picture Patents Company (MPPC)

The Edison company encourages formation of the Motion Picture Patents Company (MPPC) (also known as the Movie Trust, the Edison Trust, or simply the Trust). It attempts to gain complete control of the motion-picture industry in the United States, primarily through control of patents.

1915 - 1915

The MPPC Dissolves

The Supreme Court rules that the MPPC violates antitrust laws and must cease its activities. This dissolution of the trust opens the road to competitors to the MPPC members and ultimately allows a new firms making films in Hollywood to control the industry.

1915 - 1915

Censorship in Entertainment

The U.S. Supreme Court rules that movies are “entertainment” and so are not protected by the First Amendment’s free-speech guarantees. The rule encourages states and cities to ban objectionable movies or to require the studios to edit them in certain ways. Fearing an overwhelming number of different editing requirements, leading industry executives move toward self-regulation aimed to head off such censorship activities.

http://www.time.com/time/magazine/article/0,9171,857201,00.html

1915 - 1915

Birth of a Nation

Film Birth of a Nation, directed by W.D. Griffith, is released. Originally titled The Clansmen, the film Birth of a Nation was a controversial, but commercially successful film. The film techniques and captivating nature of this 3 hour film led to it being the first motion picture shown at the White House. Griffiths released Fall of a Nation in 1916—the first sequel in movie history.

http://www.youtube.com/watch?v=a9UPOkIpR0A

Birth of a Nation by W.D. Griffith Trailer

1920 - 1929

Vertical Integration

Several of the major Hollywood production and distribution firms—MGM, Warner Bros., Paramount, and Twentieth Century Fox—also own (or are owned by) large theater chains. This ownership structure is called vertical integration. It allows the movie companies to be sure they will be able to place the products they create in major theaters of major cities.

1920 - 1929

The Studio System

The major Hollywood production and distribution firms—Paramount, MGM, Twentieth Century Fox, Warner Bros., Columbia, and Universal—develop the “studio system,” which features long-term contracts for film stars, high production values and centralized creative control by studios. The studio system helps cement the power of the major producer-distributors. It is comprised of two elements: (1) a “star system” through which the place actors under contract and cultivate their careers; and (2) an A and B movie system, through which expensively produced movies (A pictures) garner prestige and less expensive ones bring profits. Through an activity called “block booking,” theaters receive A pictures only if they agree to accept the studio’s B pictures.

http://www.youtube.com/watch?v=0JzgQQrB3qY

The Big Picture-Hollywood History 101-Part 1

1922 - 1922

The Motion Picture Producers and Distributors of America (MPPDA)

The major studios form the Motion Picture Producers and Distributors of America. By creating a movie “code” accepted by the major studios, the MPPDA manages to stave off government regulation and keep the studios in control of their products. It also sets a precedent for self-regulation in other media industries, including radio, television, and comic books.

http://www.youtube.com/watch?v=J_RTnd3Smy8 http://mppda.flinders.edu.au/history/mppda-history/

Kodak 1922 Kodachrome Film Test

1927 - 1927

The Jazz Singer

Warner Bros. studios risks a lot of money experimenting with sound in movies and releases The Jazz Singer. The Jazz Singer is the first full-length movie to incorporate speaking and singing actors. The film’s success leads the other major studios to rush to adopt sound for their motion pictures.

http://www.youtube.com/watch?v=PIaj7FNHnjQ

Clips from The Jazz Singer: “Mammy” Al Jolson (The Jazz Singer performance)

1937 - 1937

Snow White and the Seven Dwarfs

Release of Snow White and the Seven Dwarfs by Disney. This is the first feature-length animated film and marks the first time a film’s soundtrack and movie-related merchandise was available to further bolster profits from the film.

http://www.youtube.com/watch?v=5kWr9e4JN5I

Snow White and the Seven Dwarfs (Original Theatrical Trailer #1) 1937

1941 - 1941

Citizen Kane

Release of Citizen Kane, directed by Orson Welles. Though Welles was only 25 when the film preleased, the techniques he employed changed how films were created for years to come. Welles was 23 years old and had never made or starred in a Hollywood film before he did Citizen Kane-he had gained his celebrity doing radio programs.

http://www.youtube.com/watch?v=zyv19bg0scg

Citizen Kane The Theatrical Trailer

1942 - 1942

War Propaganda Films

Release of war propaganda films Why We Fight directed by Frank Capra in response to Leni Reifenstahl’s Triumph of the Will. This series of films by director Frank Capra (later famous for It’s a Wonderful Life and Mr Smith Goes to Washington) and commissioned by the U.S. War Department demonstrates early use of the film medium as a way to change public opinion. At the time of these films, the American public was not supportive of involvement in the war.

http://www.youtube.com/watch?v=ZBtdTiHsQqI

Why We Fight #1-Prelude to War

1948 - 1948

Antitrust Lawsuit Settled

The U.S. Justice Department settles an antitrust suit against Paramount, Warner, MGM, and Fox. The settlement forces the firms to split off their production and distribution divisions from the theaters where the films are exhibited. The agreement opens the major studios to competition with some independent production and distribution firms who now have access to theaters they could not enter when the major studios owned them.

http://www.cobbles.com/simpp_archive/1film_antitrust.htm

1950 - 1950

Winchester ‘73

Release of Winchester ’73 by director Anthony Mann. The film was the first time an actor acted independent of the studio he was contracted to. Jimmy Stewart broke his contract with MGM and did a movie with Universal Studios for a smaller salary, but the condition that his salary be tied to the gross profit of the film. This is now standard practice in Hollywood.

http://www.youtube.com/watch?v=vCu1RKphgos

Winchester ’73 Trailer

1950 - 1950

Sunset Boulevard

Release of Sunset Boulevard by director Billy Wilder. First film to blend fiction and non-fiction and incorporate the realities of film-making into an actual film. The film features scenes involving the actual Paramount Studios and legendary directors Cecil B. DeMille, and Erich von Stroheim. As such, the film offers commentary on the new Hollywood Studio system.

http://www.youtube.com/watch?v=6j8JXbV7JWI

Sunset Blvd. (1950) Trailer

1950 - 1955

Fear of Television

The major movie studios refuse to sell old movies to television or to make programs for TV. Movie executives declare that the audience will soon tire of the small screen and go back to the movie theater. It doesn’t work. By the late 1950s the movie majors realize television is here for good.

http://www.youtube.com/watch?v=VNugTWHnSfw

The first movie shown on primetime TV was The Wizard of Oz (1939) on November 3, 1956

1950 - 1959

Surge in Television Viewing

By the late 1950s, about 90% of U.S. households own at least one television set. Among other reasons, the great surge in television viewing leads to a great drop in movie attendance. Realizing that creating a steady stream of A and B pictures is no longer viable, the major studios release far A pictures and mostly cease production of B pictures for the theaters. They dismantle the system that cultivated and controlled actors and actresses within the studio system. They also try to lure audiences back with wide screen technologies such as Cinemascope and Todd-AO.

http://www.youtube.com/watch?v=MkXHyOD2BQM http://www.tvhistory.tv/Annual_TV_Sales_39-59.JPG

Early Television-“Magic in the Air” 1955

1952 - 1952

First Amendment Protection

The U.S. Supreme Court overturned its 1915 ruling and states that movies are entitled to First Amendment protection, marking the beginning of the decline of American film censorship. This decision leads producers and directors increasingly to ignore the motion picture association Hays Code and to compete with television industry, which has essentially adopted the code. Motion picture producers increasingly turn out pictures with scenes of violence, sex, addiction, and other subjects.

1953 - 1953

Widescreen Technology – The Robe

Release of The Robe, directed by Henry Koster. In direct response to the film industry’s growing concerns about losing customers to the increasingly popular television, Hollywood developed the anamorphic widescreen technology—making widescreen, colourful movies the new standard and distancing themselves from the black and white small TV screens.

https://www.youtube.com/watch?v=FN1gya6cqUc

The Robe (1953) Clip

1954 - 1954

Disneyland Available for Television

The Walt Disney movie studio sells a TV series, Disneyland, to the ABC Television Network. Though Disneyland is not a movie (it distributes its films through one of the majors), this step is nevertheless a major break in Hollywood’s refusal to sell content to television.

http://www.youtube.com/watch?v=rIrq3RFUQPU

The Disneyland Story-Part 1

1955 - 1955

Cheyenne

Warner Bros. becomes the first major movie studio to create an original series, Cheyenne, for a television network, ABC. This is the beginning of the major Hollywood firms’ relation with television. Apart from selling the networks and stations old movies, the studios sell them series—essentially what used to be the B pictures.

https://www.youtube.com/watch?v=0H_5PmY6Odg

Cheyenne (Episode 1) “Mountain Fortress”

1960 - 1960

Television ownership increases

87% of U.S. households own at least one television set, up considerably from just 9 percent of households in 1950.

1971 - 1971

The Video Cassette Recorder

The video cassette recorder (VCR) is introduced. It creates the movie rental industry. It also creates industry worries that criminals will copy the cassettes and sell them. This concern marks the beginning of large-scale concerns about piracy.

https://www.youtube.com/watch?v=kHHSs_ilMDg

TV Commercial for the Sony Betamax VCR#1 1977

1973 - 1973

Westworld

Westworld becomes the first feature film to use computer-generated imagery (CGI).

1975 - 1975

Jaws

This was the first movie to be marketed to the mass public through a series of primetime TV ads ahead of the nationwide release of the film.

http://www.youtube.com/watch?v=ONdwZEqUYt0

Jaws (1975) TV Spot

1977 - 1977

Star Wars

Release of Star Wars directed and written by George Lucas. Not only was the film wildly successful and profitable, but because Twentieth Century Fox could not foresee the success of this film, they allowed Lucas to keep 40% of merchandising rights in exchange for a smaller director’s salary. The profits on merchandise from the Star Wars franchise brought in millions of dollars—merchandising rights are now an important part of movie contracts.

http://www.youtube.com/watch?v=vP_1T4ilm8M

Star Wars (1977) Original Trailer

1970 - 1989

Emergence of Cable Television

The spread of cable television in American life creates a new venue for movies after their theatrical release. Movie companies develop the concept of “windows” for post-theatrical distribution.

http://www.museum.tv/eotvsection.php?entrycode=unitedstatesc

1980 - 1999

Emergence of Multi-Media Conglomerates

Warner Bros., Twentieth Century Fox, Paramount, Universal, and Columbia become part of major international multi-media conglomerates. The conglomerates see their most important movies as major popular-culture events that start in theaters, cross many media, and result in spinoffs such as toys, clothes, books, and motion-picture sequels.

1995 - 1995

Toy Story

Pixar’s Toy Story becomes the first computer-animated feature film.

1994 - 1994

International Box Office Success

The amount of box office money the U.S.-based major studios received from outside the U.S. exceeds the amount they receive within the U.S. for the first time. Increasingly, Hollywood movie firms consider international prospects of a film as critical to its success.

1999 - 1999

The Blair Witch Project

Release of the Blair Witch Project, directed by Eduardo Sanchez and Daniel Myrick. This marks the first time a film used the web for movie promotion and marketing, which led to a gross profit of $248 million with only $1 million spent on marketing.

http://www.youtube.com/watch?v=D51QgOHrCj0 http://archive.fortune.com/magazines/fortune/fortune_archive/1999/08/16/264276/index.htm

Blair Witch Project Trailer

2000 - 2005

Rising Interest in Documentaries

Documentary films rise in popularity as a commercial genre.

2009 - 2009

Avatar

Paramount releases James Cameron’s Avatar in 3D, which becomes the highest-grossing film of all time, earning over 2.8 billion gross worldwide. The popularity of Avatar in 3D—especially outside the U.S.—encourages the major studios to release an increasing number of movies in 3D. Estimated production costs are between $280 and $310 million plus $150 for marketing.

http://www.youtube.com/watch?v=cRdxXPV9GNQ

Avatar Trailer-The Movie

2012 - 2012

100 Years of Studios

Major studies Paramount and Universal Studios mark their 100th anniversary in the industry.

2015 - 2015

Jurassic World

Jurassic World sets a record for the biggest global box office weekend in history, pulling in $524.1 million in a single weekend.

https://www.youtube.com/watch?v=RFinNxS5KN4

Jurassic World Trailer

2016 - 2016

AMC Acquires Carmike

AMC Entertainment, owned by Dalian Wanda Group, acquires Carmike Cinemas. They now control one out of five U.S. movie theaters.

2017 - 2017

Domestic Down, International Up

Domestic theater attendance fell to lowest point since 1992, but global box office revenue is up.

https://www.theverge.com/2018/1/3/16844662/movie-theater-attendance-2017-low-netflix-streaming

2017 - 2017

Streaming Services Win Oscars

For the first time, streaming services Netflix and Amazon won Oscars for their productions.

https://www.businessinsider.com/amazon-netflix-oscars-strategy-2017-2

Chapter 13: The Television Industry

Chapter Recap

Chapter 13 Recap  

Digital technologies have changed the ways in which we “watch television.” At the same time, advertisers are trying to find ways to address audiences through tighter and tighter targeting of their messages through different devices and platforms.

Chapter Objectives:

  1. Compare and contrast broadcast, cable, satellite, and over-the-top (OTT) television.
  2. Explain the role of advertisers in these four forms of television.
  3. Name and describe the different types of cable, satellite, and OTT services.
  4. Identify the ways in which broadcasters, cable companies, satellite, and OTT companies produce, distribute, and exhibit programming.
  5. Describe the issues facing the TV industry and society in a rapidly changing TV world.

The Rise of Television

Three themes emerge in the historical developments of television (see Figure 13.1 for a timeline of television history):

  • Television as we know it did not arrive in a flash as a result of one inventor’s grand change. (384)
    • Television broadcasting is the electronic scanning and transmission of image and sound, which, when received, is reconverted into visual images. (384-385)
  • Television as a medium of communication developed as a result of social, legal, and organizational responses to technology during different periods. (385)
    • Motion picture executives saw television as competition and refused to deal with the major television networks.
    • Early television shows were broadcast live. I Love Lucy was the first show to be recorded on film and then syndicated. (388)
  • The television industry developed and changed as a result of struggles to control its channels to audiences. See the timeline for milestones in this struggle. (389)
    • The Federal Communications Commission (FCC) regulated which channels would be available in different parts of the country and the amount and kinds of programming received.

An Overview of the Television Industry

The contemporary industry can be divided into three increasingly converging parts (390):

      • Television broadcasting,
      • Subscription cable and satellite services,
      • Online and mobile platforms.
  • Television broadcasting consists of over-the-air signals. (391)
  • Stations are either commercial (i.e., advertising supported) or noncommercial (i.e., supported in other ways). The FCC allocates the frequencies. (see Table 13.1 for the top and bottom five TV markets) (391)
  • TV broadcasting is dominated by the Big Four commercial networks (ABC, CBS, Fox, NBC), which are all vertically integrated and operate owned-and-operated (O&O) stations, as well as provide program feeds to their many network-affiliated stations. (391-392)
      • TV broadcasting is further divided into station groups and the so-called “independents,” which are not affiliated with a network. (392-393)
  • Cable, telco, and satellite services are collectively called multichannel subscription video programming distributors (MVPDs). (see Table 13.2 for the top ten MVPD systems owners) (393-394)
  • Cable television systems are typically owned by a multiple system owner (MSO) and provide a multitude of cable networks and premium subscription networks. (394)
    • Telcos refer to the traditional telephone companies, such as Verizon and AT&T, that offer multichannel services. (394)
    • Satellite television comes from a satellite orbiting the earth. Direct broadcast satellite technology allows subscribers to receive programming direct from the communication satellites. (394-395)
  • Online and mobile platforms provide ways of streaming online content both at home and wherever a broadband signal allows. Though pirating does occur, the industry sees advantages to making this content available online. (395)
  • It is difficult to determine the “return on investment” for streaming video distributors (e.g. Netflix), as they don’t report expenses for specific programs or audience numbers. (396)

Production in the Television Industry

  • In cable television, the major kind of production is the lineup of channels, determined by the technological limitations of the system, the amount of money a network demands from exhibitors, and whether the exhibitor owns a piece of the network. (396)
  • Each cable network engages in a form of production that creates a format, the entire flow of programming on a cable network. (396-397)
  • Cable networks charge license fees that allow cable operators to carry their programming. (397-398)
  • The cable TV industry offers different levels of programming called tiering. Various subscription tiers include basic cable, expanded (or enhanced) basic, digital cable, premium channels, pay-per-view (PPV), and video on demand (VOD). (see Table 13.3 for information about pricing) (398-399)
  • Producing broadcast channel lineups now occurs in digital form. HDTV allows a higher-quality signal, which some stations use, or they divide the signal through channel multiplexing or multichannel broadcasting to generate more ad revenue. (399-400)
  • Producing online/mobile lineups is more thematic or type-based. (400-409)
    • Subscription video on demand (SVOD) provides access to movies and TV series for a fee. Some offer “slim bundles” offering smaller numbers of linear TV channels for a lower cost. (400)
    • Over-the-top television refers to viewers’ use of Internet services to watch broadcast television while avoiding cable, satellite, or other subscription fees. Cutting the cord refers to those who cancel those subscriptions. Cord shavers reduce their level of services but still keep some. (400-401)
    • Local or network programmers typically consider four factors when deciding on their intended audience targets: the competition, the available pool of viewers, the interests of sponsors, and the costs of relevant programming. (401)
    • The Nielsen Media Research company dominates the television audience ratings business and uses people meters and viewer diaries to estimate the size of television audiences. (402)
    • Ratings measurements taken during periods called sweeps—conducted in the months of February, May, July, and November—are crucial to the success of television programs because they help determine advertising rates. (403)
      • Nonlinear viewing is becoming an important cross-platform rating measure.
    • Programmers develop schedules for different day parts, including the most important day part: prime time. (405)
    • The basic building block of a television schedule is the program series, usually a weekly program that attracts predictable audiences based on its regular availability. (405)
    • Scheduling techniques include establishing strong lead-in and lead-out programs, encouraging audiences to sample a new series scheduled in between, a position called the hammock. (406)
    • A position in the schedule is called a program time slot, and programmers use the strategy of counterprogramming when determining which shows go into which time slots. Counterprogramming is the practice of scheduling a program that does not directly compete for the same target audiences that competing programs seek. (406)
    • A program idea typically emerges as a pitch made by producers to programmers. This is followed by a treatment, the establishment of the program’s format, and concept testing. This leads to the production of a pilot episode and the test viewing of the pilot in a preview theater. (406-409)

Distribution in the Television Industry

  • Television networks distribute programming to their various affiliated stations throughout the country. (409)
  • When programming appears online, networks don’t necessarily receive the license fees but instead a percentage of ad revenues. (409)
  • Independent stations are non-network affiliates that rely on the production of their own programming or on syndication to fill their schedules. (409)
  • Stripping refers to a five-day-a-week placement of a show. (410)
  • Off-network syndication is an important part of television distribution and involves the reuse of network series by local stations. (410)
  • Cable and satellite networks also make use of off-network syndication to fill their schedules. (410-411)
  • See Table 13.4 for the top fifteen syndicated shows.
  • So-called out-of-home or captive audience locations (waiting rooms, airport waiting areas, etc.) also constitute an increasingly important outlet for programs distributed by networks and cable services. (411)
  • International distribution is a lucrative part of the television business. (411)
  • Streaming television online faces some resistance from viewers as the industry tries to figure out how to get people to watch commercials. (412)

Exhibition in the Television Industry

  • Broadcast television stations face even more competition than in the past. (413)
  • Whereas broadcasters are limited to advertising and retransmission revenues, other providers have access to ad and subscription revenues. (413)
  • Recently, more people are dropping their cable subscriptions and opting for streaming devices and services instead. As this number grows, satellite firms will lose (cable is cheaper), and the system of charging subscribers for a wide range of channels few visit will be undermined. (413-414)

Media Ethics: Converging Screens, Social Television, and the Issue of Personalization

  • “Watching television” now means more than watching the actual device. (414)
  • People might even use multiple screens to watch, using one to watch the program and others to research and discuss the show with others; this is called social television. (414-415)
  • Advertisers are intrigued by social television and are looking for ways to customize advertising messages through these means by gathering data and sending back relevant commercial messages. They call this “addressable television.” (415)
  • These messages might be customized to different audience demographics and other criteria, according to the data gathered. Whereas one person might see a luxury car ad, another might see a budget car ad. (415)
  • Should audiences have a say in whether advertisers engage in these practices or not? (415-416)

Flashcards

Practice Quiz

Interactive Timeline

1879 - 1879

Optimism in the UK for the Broadcast of Moving Images

The British humor magazine Punch publishes a picture of a couple watching a remote tennis match via a screen above their fireplace. Artists and intellectuals conceive of the possibility that moving images will be transmitted to the home.

http://commons.wikimedia.org/wiki/File:Telephonoscope.jpg

1882 - 1882

Optimism in France for the Broadcast of Moving Images

A French artist drew a family of the future watching a war on a home screen. Artists and intellectuals conceive of the possibility that moving images will be transmitted to the home.

1884 - 1884

Scanning Disk System

Paul Nipkow invents a scanning disk system to try to capture images wirelessly. His technology would influence the work of John Logie Baird and others in their pursuit of the best ways to transmit television images.

http://www.youtube.com/watch?v=Bbbi2DP8XzU

Nipkow Spiral Disk

1907 - 1907

First Use of the Word, “Television”.

Scientific American magazine uses the word “television.” A vocabulary is developing to describe this future medium. Click on the links below for more information on the origins of “television”:

1925 - 1925

John Logie Baird

John Logie Baird successfully transmits the first television picture with a grayscale image. His continuing inventions would lead to a company to develop television and work with the BBC to transmit TV signals.

http://www.youtube.com/watch?v=O5ZSXPMlumc

John Logie Baird 1937

1928 - 1928

Broadcasting in the U.S. and U.K.

Stations in New York and Washington, D.C., begin a limited array of live broadcasts, while in London the BBC had five-day-a-week programming by 1930. Following Baird, this television technology uses a whirring mechanical disk to scan the broadcast images. The mechanical technique has many drawbacks.

1931 - 1931

Transmission of Television Signals

Vladimir Zworykin, employed by RCA and working with other inventors’ designs, develops the first successful electronic system for transmitting television signals. This electronic approach, using the cathode-ray tube, would eventually become the standard instead of the mechanical approach.

http://www.youtube.com/watch?v=W40OktedXik

Zworykin on the Invention of Television

1935 - 1938

Nazi Germany

First regular TV service operates in Nazi Germany. This system sends propaganda messages to specially equipped theaters, rather than to sets in people’s homes. International interest in the mechanical TV technology is high.

http://www.youtube.com/watch?v=vMecO38MZCc

Television broadcasting in The Third Reich

1936 - 1936

The BBC

The BBC begins regular electronic TV broadcasts in London. Broadcasts are on air four hours a day from 1936-1939, with around 12,000-15,000 receivers, many in pubs. This leads to international interest in the mechanical TV technology.

http://www.youtube.com/watch?v=YOQCA0r1PZk

75 Years of BBC TV-History of the BBC

1938 - 1938

RCA’s Electronic TV Technology

RCA introduces a television that scans images electronically rather than mechanically. Variations on this electronic rather than mechanical TV technology are the one that the world ultimately adopts.

http://www.youtube.com/watch?v=jApD3VIZu_4

Television 1939 RCA Early Introduction to TV

1939 - 1939

The Birth of Television

RCA begins regular broadcasting during the formal ceremonies at the World’s Fair in New York. It appears then that TV will soon be a reality. However, development of television broadcasting is largely halted due to U.S. involvement in World War II (1941-45). In introducing the new medium during formal ceremonies at the 1939 World’s Fair in New York, President Franklin D. Roosevelt becomes the first U.S. president to appear on TV.

http://www.youtube.com/watch?v=U4hPX_PLC-o

Retro TV-Birth of TV at World’s Fair

1946 - 1946

Beginning of Commercial Broadcasting

Commercial broadcasting begins in earnest in the U.S., controlled by the firms that own major radio networks, NBC, CBS, and later ABC.

1948 - 1952

Freezing of TV Licenses

FCC declares a freeze on new TV licenses. This is done in order to review its standards for television. It decides to use the desirable very high frequency (VHF) band of frequencies for channels 2 through 13, and an ultra high frequency (UHF) band of frequencies for channels 14 through 83.

http://www.museum.tv/eotvsection.php?entrycode=freezeof1

1950 - 1960

Increase in Television Sets

The U.S. sees a rapid uptake of television sets: just 9% of homes had one in 1950, 87% by 1960.

TV Set, Circa 1959

1949 - 1955

The Golden Age of TV

The major LA-area (Hollywood) movie studios refuse to sell movies or create programs for television. In the early 1960s they predict Americans will tire of the black-and-white box and return to the theaters. The TV networks decide that TV programs will originate in New York and air live. As during the heyday of radio, advertisers sponsor entire shows and their advertising agencies produce them. Critics look back on this era as the ‘golden age’ of TV, marked by original dramas written by high-quality talent such as Paddy Chayefsky (Marty), Rod Serling (Requiem for a Heavyweight) and Gore Vidal (Visit to a Small Planet).

http://www.youtube.com/watch?v=wZ7ND1o2OJA

Clip from Requiem for a Heavyweight

1950 - 1950

The Beginning of the Cable Industry

First community cable TV system is implemented in Lansford, PA. This activity marks the beginning of the cable television industry, initially called the Community Antenna Television. This first system allowed the town to pick up broadcast signals from far-away cities, and then transmit them to people’s homes via coaxial cable.

http://www.bcapa.com/about/history.php

1951 - 1951

I Love Lucy

I Love Lucy is the first scripted situation comedy to be shot on film in front of an audience. Starring Desi Arnaz and Lucille Ball, I Love Lucy is an enormous hit with audiences on CBS television. Movie and network executives are quick to recognize the advantages of having a hit on film, as it can be aired over and over.

http://www.youtube.com/watch?v=fq4Abm-_U4Y

“I Love Lucy” 50th Anniversary Favorite Episodes-Part1

1955 - 1962

TV Programs Go to Hollywood

Warner Bros. sells a package of Westerns to the ABC television network for prime-time broadcasting. The sale marks the start of the major Hollywood studios’ relationship with the TV networks. Over the next few years, the major studios will become deeply involved in television program production. In general, production of television shows moves from New York to Hollywood.

http://www.youtube.com/watch?v=iZoHpG9dxDY

Cheyenne Nervous Barber

1950 - 2016

Nielsen Ratings

The A.C. Nielsen company’s rating system audits program viewing through an “audiometer” attached to the TV sets in a sample of American households. The ratings become the ultimate designators of program popularity. TV network, station, and advertising executives use the Nielsen ratings to determine whether programs should continue or be canceled.

http://www.youtube.com/watch?v=r4jyhQnl5Vo

Nielsen Ratings 101: Introduction

1957 - 1963

Changes to the Advertising Model

Especially in prime time (the evening), the major networks change their advertising model from full sponsorship (one advertiser supporting a program) to participating (inviting multiple advertisers to support a program). Rather than owning programs and fully sponsoring them, advertisers now can buy the right to advertise within shows that the network owns or leases. The new approach helps the networks because it gives them more control over their schedules so that they can plan to maximize advertisers’ ability to buy time on various programs, thereby reaching people at different times and on different networks.

1960 - 1969

Power of Broadcasting Companies

NBC, CBS, and ABC develop enormous power over broadcast television. They do it by implementing a strategy of vertical integration, controlling production, distribution, and exhibition for much of their programming. They control production by insisting that many of the production firms from which they purchase shows give them part ownership of the programs before they air. They control distribution through their ownership of powerful networks and through their insistence on controlling syndication: the licensing of programs they air to local stations (after their prime time run) and to TV systems around the world. And they control exhibition by owning stations in the largest U.S. population centers. This power of the networks over programming concerns critics who argue that the networks are creating a sameness for television with the goal of selling the largest possible number of people to advertisers for each program. Producers also complain to the FCC. They argue the government should prohibit the networks’ requirement to share ownership and syndication rights with networks if they want the show to air.

1970 - 1970

Federal Regulations

Listening to critics of network power, government agencies establish prime time access and financial syndication (fin-syn) rules, aimed at curtailing the power of the major TV networks. The FCC encourages independent producers by forcing the networks to stop supplying programming to local stations for a half hour of evening programming (typically 7:30-8) during prime time. In addition the Justice department prohibits ABC, NBC, and CBS from owning most of the entertainment programming they air, and it limits their involvement in producing shows for syndication. The hope is to encourage new producers to participate in the television system. In actuality, the 7:30-8 slot becomes a place for inexpensive quiz and reality shows that local stations purchase instead of producing their own public affair programs.

1972 - 1972

Expansion of Cable TV

The Federal government allows the expansion of cable television into metropolitan areas and for it to carry original programming. Until now, the government has protected broadcasters from competition from cable companies by not allowing them to do more than act as antenna services for the broadcasters in communities that cannot receive good broadcast signals. This expansion of cable TV’s mandate opens a new era in television.

http://www.rand.org/content/dam/rand/pubs/reports/2006/R1138part1.pdf

1976 - 1976

Satellite Communication

The U.S. government allows businesses to use satellite communication. These activities mark the beginning of nationally distributed programming specifically to cable television subscribers. Time Incorporated begins to send its relatively new Home Box Office (HBO) pay-movie service to cable companies via satellite. At around the same time, Ted Turner arranges for his local Atlanta television station to be sent to cable systems around the country via satellite. He suspects he will increase his advertising revenues that way.

1979 - 1979

Increase in Broadcast Stations

New FCC rules result in an increase in the number of UHF broadcast stations. Airing mostly old TV shows, movies, and sports, these stations managed to garner high enough Nielsen ratings and find enough advertisers to sustain themselves. Eventually, many will become part of the Fox Television Network.

1979 - 1979

Nickelodeon

Warner Cable Communications launches Nickelodeon children’s cable network. This channel provides a reason for families with young children to subscribe to cable TV.

http://www.youtube.com/watch?v=-tBFmMkQxs8

Nickelodeon Promos 1979

1980 - 1980

CNN

Ted Turner founds CNN, a 24-hour cable news network. The first such network, CNN revolutionizes news coverage with its emphasis on showing breaking news live.

http://emmytvlegends.org/interviews/people/ted-turner

CNN Center

1981 - 1981

MTV

A joint venture between Warner Communications and American Express launches Music Television (MTV). Originally playing entirely music videos, the network had a profound influence on the music industry.

https://www.youtube.com/watch?v=XBf0yJVMSzI http://www.pbs.org/wgbh/pages/frontline/shows/music/perfect/mtv.html

MTV Original Broadcast 8/1/1981

1986 - 1986

The Fox Network

Rupert Murdoch launches the Fox Network. The number of independent TV broadcasters around the United States is great enough to convince media mogul Rupert Murdoch that he could accomplish a feat no one had been able to do since the 1950s: start a fourth network that could compete seriously with the Big Three. On the strength of a popular Saturday morning children’s line-up and quirky, youth-oriented evening programs, it managed to draw advertisers and become a permanent TV fixture.

http://www.youtube.com/watch?v=Lgw0D2wYtZA

Rupert Murdoch-The Life and Times of a Media Mogul

1994 - 1994

Satellite TV

DirecTV begins direct-to-home satellite services, followed by the Dish network in 1996. Originally a substitute for cable in rural areas where it wasn’t available, satellite TV carried up to 150 channels to a plate-sized receiver on a subscriber’s house. It further expands Americans’ choices and numbers of television signals.

http://www.youtube.com/watch?v=CaCTLWTqWhQ

Direct TV Commercial 1998

1996 - 1996

Conglomeration

Disney buys ABC. It is part of a conglomeration taking place in the media system. Around the same time, Viacom purchases CBS, only to separate from it some years later.

http://www.nytimes.com/1995/08/01/business/media-business-merger-walt-disney-acquire-abc-19-billion-deal-build-giant-for.html?pagewanted=all&src=pm

1999 - 1999

DVRs

The first Digital Video Recorders (DVRs), which allow viewers to record shows for later viewing, pause live TV, and skip commercials, are introduced.

1999 - 1999

Netflix

Netflix begins offering its subscription-based DVD-by-mail service.

2007 - 2007

Quarterlife

Quarterlife, a series produced by Marshall Herskovitz and Edward Zwick about twenty-something artists, appears in eight minute segments on MySpace and its own site. Quarterlife is indicative of early attempts to create television programming for the internet. The Quarterlife website claims the program was the first Internet series to have been created with a website that facilitated social-network discussions of the show. Briefly in 2008, NBC television aired web episodes stitched together as hourly programs. Some of those episodes also showed up on NBC and Hulu websites.

https://www.youtube.com/watch?v=n9ZimvNBeIo

“Quarterlife” Part I

2008 - 2008

Hulu

NBC, ABC, and Fox launch Hulu, a platform for distributed their shows online. Supported by ads, the networks consider it a way to gain a foothold in the online distribution of their programs.

http://seattletimes.com/html/businesstechnology/2011517934_bthulufuture05.html?syndication=rss

2010 - 2010

HBO GO

HBO launches its GO service to allow subscribers to access its programs when connected to the internet. This spurs others in the television industry to launch services for cable or satellite subscribers that allow them to receive programs “everywhere.”

http://bits.blogs.nytimes.com/2010/02/17/hbo-go-the-best-online-video-service-i-cannot-use/

2011 - 2011

Comcast

Comcast buys a controlling interest of NBC-Universal from General Electric. The purchase makes Comcast the largest media firm, and it gives a large cable firm leverage over one of the key distributors of the programs it carries.

http://www.bloomberg.com/news/2011-01-18/comcast-nbc-universal-deal-said-to-be-near-u-s-fcc-approval.html

2013 - 2013

Video On-Demand

Cable video on demand (VOD) grows in popularity, helping cable companies keep subscribers and offering hundreds of thousands of new viewers for network shows.

2015 - 2015

Cord Cutting

The success of online video streaming services like Netflix, Amazon Prime, and HBO GO leads to a 20 percent drop in traditional TV viewership by young adults since 2011.

2015 - 2015

Rise of Non-Linear TV Viewing

76 percent of American households DVR, subscribe to Netflix, or use VOD service through a cable provider

2017 - 2017

FCC Eliminates Media Cross-Ownership Ban

FCC reverses a 1975 rule banning a single media company from owning a newspaper and a broadcast stations (radio or television) in the same local market.

https://www.thestreet.com/story/14393898/1/fcc-lifts-ban-on-tv-station-joint-sales-agreements.html

2018 - 2018

Non-Broadcast Networks Sweep Emmys

Netflix (with 7), HBO (with 6) and Amazon (with 5) the major winners of Emmy awards with traditional broadcast (ABC, NBC, CBS) programming winning only 2 awards.

Chapter 14: The Video Game Industry

Chapter Recap

Chapter 14 Recap  

Video games are immensely popular among a variety of audiences, including older adults and women, and like other media discussed in this book, they are appearing across devices and platforms.

Chapter Objectives:

  1. Sketch the development of video games.
  2. Describe video game genres.
  3. Review the production, distribution, and exhibition of video games.
  4. Chart major social controversies surrounding video games.

The Rise of the Video Game Industry

Three themes emerge within the historical development of the video game industry. Though a chapter entirely dedicated video games might seem unusual, as an industry they fit within the patterns seen in previous chapters, especially convergence. (419, see Figure 14.1 for a timeline of video game developments)

  • The video game did not arrive in a flash as a result of one inventor’s grand change. (421)
    • The pinball machine was the first step and could be found at entertainment arcades. (421-422)
  • The video game as a medium of communication developed as a result of social and legal responses to technology during different periods. (422)
    • The Internet brought bulletin boards, multiuser dungeons (MUDs), and massively multiplayer online role-playing games (MMORPGs). (422)
  • The video game industry developed and changed as a result of struggles to control its channels to audiences. (423)
    • The industry has seen concentration and growth in software companies and in console manufacturers. (423)
    • Controversy around game content, especially violence and stereotyping, has led to self-regulation. (423)

The Contemporary Shape of the Video Game Industry

  • According to the Entertainment Software Association, 64 percent of Americans have played video games. About 45 percent of players are female and 55 percent male, breaking the stereotype of teenage boys being the primary audience for the games. (424)
  • Purchasers of games feel they get more value for their money compared to DVDs, movies, music, and streaming services. (424)
  • Video game hardware refers to the devices on which video games are played; these include gaming consoles, desktop or laptop computers, interactive television connections, handheld systems, and mobile devices. (425)
  • Some websites will draw casual gamers, whereas others might play social games with their friends. (426)
  • MMORPG publishers host virtual worlds and store information about the players (who use avatars). (426)
  • Handheld game devices, once a rising market, have fallen in sales as mobile devices are being used for game play. (426)
  • Interactive television is a growing area of game delivery and play. Telcos charge customers beyond basic fees to access playing areas. (426)
  • Video game publishers coordinate the production of video games. Like publishers in other industries, they take care to produce titles they think will draw audiences and sales. (428)
  • Console manufacturers have publishing divisions that create games exclusive for their consoles. (428-429)
  • Third-party publishers, like Electronic Arts, create games that work on multiple platforms. (429)
  • The video game industry also categorizes games very specifically. Video games are quite expensive to make, and it has become more and more “hit driven” since the 2000s. (429-431)
  • Software genres for video games include action games, adventure games, casual games, simulation games, strategy games, sports games, and edutainment. (431-433)
  • Because of games’ popularity among women and older adults, advertisers have taken an interest in video games. They primarily use two techniques: creating custom games and embedding ads in games. (433-435)
    • Rewarded ads have players watch a short video ad in return for enhanced game play.
  • Dynamic in-game advertising changes ads on the fly based on player age and geographic location. (435)

Distribution and Exhibition of Video Games

  • Games reach audiences through cable streaming, Internet downloading, and discs or cartridges. The physical media can be purchased through brick-and-mortar retail stores or online from outlets such as Amazon.com. (435)

Video Games and Convergence

  • Convergence enables game play across devices, enables promotion of games across media, and enables synergy through licensing fees as games become franchises, such as Tomb Raider. (436-437)

Media Ethics: Confronting Key Issues

  • Similar to other industries explored in this book, ethics questions come into play with video games. These issues include (1) concerns over content, such as violence and the hypersexualization of women; (2) privacy, such as how much data video games gather, how they use them, and how they secure them; and (3) self-regulation, which intersects with both content rating and privacy principles. (437-444, see Table 14.1 for ESRB’s ratings of top video games)

Flashcards

Practice Quiz

Interactive Timeline

1931 - 1931

Coin-Operated Pinball Machines

David Gottlieb introduces the first coin operated pinball machines. Using a spring ball launcher, the player hopes to rack up the most points by hitting various elements on the board. Pinball machines become part of the attractions of entertainment arcades—commercial locations featuring coin-operated machines such as fortune tellers and shooter games.

Couple Enjoying a Pinball Game

1947 - 1947

Humpty Dumpty Pinbal Game

Gottlieb introduces Humpty Dumpty pinball game. It is the first pinball game to add player-controlled flippers to keep the ball in play longer and added a skill factor to the game.

http://www.youtube.com/watch?v=gtFjyrN4Q40

1947 Gottlieb Humpty Dumpty Pinball Machine in Action

1948 - 1948

Cathode Ray Tube Amusement Device

Goldsmith and Mann develop a ‘cathode ray tube amusement device’ on which knobs and buttons are used to simulate firing a missile onscreen. They receive the first patent for a device that pointed to the possibility of video gaming.

http://www.youtube.com/watch?v=k_WUb-1C010

Cathode Ray Tube Amusement Device (1947)

1958 - 1958

The First Video Game

Scientists at the Brookhaven National Laboratory set up a video tennis game, an early percursor to Pongand the first video game designed to be played on a display screen. This game used an oscilloscope and two simple controllers to simulate hitting a ball over a net, and was displayed for play during the institution’s annual visitors’ day.

http://www.youtube.com/watch?v=6PG2mdU_i8k

The Original Video Game

1961 - 1961

Spacewar!

MIT students create Spacewar! The first influential video game, in which two players controlled spacecraft which fired missiles at each other. The game was distributed widely amongst early computer enthusiasts.

https://www.youtube.com/watch?v=Rmvb4Hktv7U

Spacewar! (MIT 1962)

1971 - 1971

Galaxy Game

Coin-operated Galaxy Game, the first commercial video game, is installed in Stanford University's student union.

https://www.youtube.com/watch?v=rVprIIDDLYY

Galaxy Game (1971 Computer Recreation Inc.) on MAME

1972 - 1972

Atari and Pong

Nolan Bushnell and Ted Dabney found Atari and create Pong. It is the first successful U.S. company to create video arcade games.

https://www.youtube.com/watch?v=e4VRgY3tkh0

Pong (1972 Atari)

1972 - 1972

Odyssey

The Magnavox company releases Odyssey. Using interchangeable cartridges, it is the first home video game console. It sells 100,000 consoles the first year.

http://www.youtube.com/watch?v=H2EIsnr_cv4

Magnavox Odyssey TV Ad February 1973

1976 - 1976

Mattel’s Auto Race

Mattel introduces Auto Race, the first handheld electronic game device. Other companies follow with single-game handheld devices. It is not until 1979 that Milton Bradley takes the next technological step, with interchangeable games.

http://www.youtube.com/watch?v=isejBX1Tyjk

Mattel Electronics Auto Race

1977 - 1977

Atari 2600

Atari releases its 2600 console. Atari sells over 30 million units of the console. By the early 1980s it is releasing popular titles such as Pong, Space Invaders and Pac-Man.

https://www.youtube.com/watch?v=YJNbhekKShI

Atari 2600 Commercial 1977

1978 - 1985

The Golden Age of Video Games

Arcade games like Pac-Man, Donkey Kong and Space Invaders peak in popularity in what is often called the “golden age of video arcade games.”

1979 - 1979

Video Games Increase in Popularity

Video arcade games overtake pinball machines in popularity. By 1983, there are over 1.5 million arcade machines in North America, with revenue of around $7 billion annually.

Teenagers Playing Atari’s Asteroids

1979 - 1979

Microvision

Milton Bradley develops the Microvision handheld game device. It is considered the first console with interchangeable cartridges. Though not successful commercially, it pointed the way to Nintendo’s Game Boy.

http://www.youtube.com/watch?v=Pt5JuHMBvEw

MB Games Microvision-Ashens

1983 - 1983

Emergence of Computer Games

A major economic downturn befalls the console industry. The downturn in consoles opens the way for computer-based games. Companies sell disks that can be used on specific computers—for example the Commodore 64, the Apple II, and the IBM PC. Strategy video games and simulation video games catch on as particularly appropriate for computer play, including Dune (strategy) and SimCity (simulation).

http://www.youtube.com/watch?v=kvHcYe2sQ-I

The Video Game Crash of 1983—Continue?

1983 - 1983

Multi-User Dungeons (MUDs)

The GamBit company in Minnesota introduces Scepter of Goth, the first commercial online role-playing game in the United States. This type of game became known as as multi-user dungeons (MUDs). They are the predecessors of today’s multi-player online role-playing games (MMORPGs), such as World of Warcraft.

https://www.youtube.com/watch?v=PgYuJczGv8o

MMO Part 1-Crawling Through the Mud

1984 - 1984

Tetris

Created in Russia during what was then the U.S.S.R. by Alexey Pajitnov, Tetris is credited with launching the casual gaming industry.

https://www.youtube.com/watch?v=NhwNTo_Yr3k

BBC - Tetris - From Russia with Love

1985 - 1985

Super Mario Brothers

Super Mario Brothers, released by Nintendo is often credited with saving the gaming industry after the 1983 crash due to its immense popularity. It also popularized the use of “side scrolling” video games so that the scenery and levels of the game could shift.

https://www.youtube.com/watch?v=ABwNrxE6Y90

Super Mario Bros History (visual tour)

1985 - 1985

Nintendo

Nintendo introduces the Nintendo Entertainment System (NES) video game console in the United States. With popular games such as Super Mario Bros and The Legend of Zelda, it helps to revive the console industry.

https://www.youtube.com/watch?v=ePPkNSOyMes

Nintendo Part 1-Leave Luck to Heaven

1986 - 1986

The Legend of Zelda

Release of Legend of Zelda, from Nintendo. This game went on to become one of Nintendo’s most successful franchises. It introduced new features that are now standard in video games—such as the ability to save where you are and a targeting system for 3D fighting.

https://www.youtube.com/watch?v=mdZ4rw5yep0

Video Game History Month-Legend of Zelda

1989 - 1989

Game Boy

Nintendo releases the Game Boy handheld game console. It is not the first such device, but it does popularize the form.

http://www.youtube.com/watch?v=GErk7fMiatQ

Nintendo Game Boy (1989) First Game Boy TV Commercial

1995 - 1995

The Playstation

Sony releases the Playstation. As the first console to used CDs rather than cartridges, it allows for greater complexity than previously, including 3D graphics.

http://www.youtube.com/watch?v=b6-IRBlttoA

Playstation 15th Anniversary Documentary

1996 - 1996

Meridian 59 and Quake

The 3DO company releases Meridian 59, the first massively multiplayer online roleplaying game (MMORPG). The same year, the first-person shooter game Quake pioneered multiplayer interaction over the internet.

http://www.youtube.com/watch?v=-N5VtGVmvxU

Meridian 59 Gameplay

1996 - 1996

Lara Croft: Tomb Raider

Release of Lara Croft: Tomb Raider. This game went on to inspire the most successful film adaptation of a video game in the history of the genre. Although Lara Croft is one of the most widely recognized heroines in gaming, the changes in her body’s appearance over the years has been the source of much controversy.

http://www.youtube.com/watch?v=VkD8x9aItCs http://www.wired.co.uk/news/archive/2013-03/04/the-evolution-of-lara-croft#the-evolution-of-lara-croft/viewgallery/264527

Tomb Raider Trailer

1998 - 1998

Mobile Gaming

Nokia installs the game Snake on its mobile phones. This marks the beginning of mobile gaming.

http://www.youtube.com/watch?v=13Mq95f7eoU

Nokia Snake Gameplay (iPhone)

2001 - 2001

Halo

Release of Halo. Although it was not the first (or last) first-person shooter or game linked to an online console, it is the gold standard of this genre in the industry. The Halo franchise has also been successful with their marketing campaigns, ads, and branding outside of video games which have included partnerships with big name brands like Frito Lay, Super Bowl commercials, graphic novels, toys, an anime program, and more.

http://www.youtube.com/watch?v=z4AOQkb4jNU

Halo Retrospective-The Complete History of Halo

2004 - 2004

Handheld Gaming Consoles

Release of the Nintendo DS and PlayStation Portable. These handheld consoles, especially the DS, prove popular with younger and middle-aged consumers, outside the traditional target market for video games.

http://www.youtube.com/watch?v=XOCpoow1Tz4

PSP vs. DS

2004 - 2004

World of Warcraft

Release of World of Warcraft by Blizzard. World of Warcraft was one of the early MMOs—instead of buying the game for a console, the game was entirely online, thus, players had to pay a subscription fee to join the game. The extreme popularity of the game changed the world of MMOs forever--the game sold 2.8 million subscriptions on its first day and 4 million subscriptions by the end of the first month it was out. By 2012, there were close to 12 million subscribers.

https://www.youtube.com/watch?v=pI2oieLb60k http://www.forbes.com/sites/erikkain/2013/05/09/as-world-of-warcraft-bleeds-subscribers-free-to-play-is-already-winning-the-future/

World of Warcraft Part 1: Crafting the World of War

2001 - 2001

XBox

Microsoft releases the first XBox. It was Microsoft's initial foray into the gaming console market.

http://www.youtube.com/watch?v=HDLEENzcTDI

History of XBox Console

2003 - 2003

Second Life

Linden Lab launches Second Life, a MMORPG featuring a virtual world that avatars can explore—complete with a currency with a real-world exchange rate.

https://www.youtube.com/watch?v=XQkYBbM9YyM

Review of Second Life

2005 - 2005

Guitar Hero

Release of Guitar Hero. Packaged with a Gibson-guitar-like controller, this game launched a music-themed game cultural fad in North America. Guitar Hero has gone on to be used in educational settings and medical rehabilitation facilities.. In 2011, Activision got rid of the Guitar Hero division of the company after poor sales due greatly to the presence of more and more music-themed games.

http://www.youtube.com/watch?v=BVyWcUHPWUU http://www.wired.com/gamelife/2011/02/guitar-hero-canceled/

Guitar Hero Gameplay

2006 - 2006

Nintendo Wii

Nintendo releases the Wii. Featuring a motion-sensitive controller and appealing to a wider demographic, it sells over 90 million units.

https://www.youtube.com/watch?v=yLlS0OPzzmo

Nintendo Part 6-Wiidemption

2009 - 2009

Zynga

Zynga launches its best-known game, FarmVille, on Facebook, reaching 10 million users within six weeks.

http://www.youtube.com/watch?v=bpPEXNtz_TY

Farmville-Plant and Grow with Friends

2009 - 2009

Angry Birds

Finnish computer game developer Rovio Entertainment introduces Angry Birds. Rovio first released for Apple devices, but then creates versions for the Android, Symbian, and Windows Phone mobile operating systems, as well as for video game consoles and Windows desktops and laptops. According to Rovio, by 2012 1.7 billion gamers have downloaded the game.

http://www.youtube.com/watch?v=2BqfjGDsHUs http://www.forbes.com/sites/johngaudiosi/2013/03/11/rovio-execs-explain-what-angry-birds-toons-channel-opens-up-to-its-1-7-billion-gamers/

Angry Birds

2010 - 2010

Kinect

Microsoft introduces the Kinect motion sensing input device for the Xbox 360, allowing users to interact with games without a controller. After selling a total of 8 million units in its first 60 days, the Kinect holds the Guinness World Record of being the fastest selling consumer electronics device.

http://www.youtube.com/watch?v=pzfpXAbQ61U

Microsoft Kinect Motion

2012 - 2012

Draw Something

OMGPOP, a struggling mobile-app firm, launches Draw Something, a mobile interactive word game. Within 50 days of its release, Draw Something was downloaded 50 million times.

http://www.youtube.com/watch?v=GsKsa2Omf6I http://www.nytimes.com/2012/03/26/technology/draw-something-changes-the-game-quickly-for-omgpop.html?_r=2&

Draw Something 2 Trailer

2012 - 2012

Zynga acquires OMGPOP

Zynga purchases OMGPOP for $180 million.

2015 - 2015

Gaming Subscription Services

NVIDIA releases GeForce Now, a subscription-based cloud gaming service that allows users to stream games to their devices from the digital cloud.

https://www.youtube.com/watch?v=j1iKGtRwWkw

GEForce Now Advertisement

2014 - 2014

Amazon Buys Twitch

Amazon purchases live streaming video game playing site Twitch for $970 million.

https://www.businessinsider.com/statistics-about-twitch-2014-8

2016 - 2016

Annual Video Game Spending

Global revenue on video games is $101 billion which is more than video and music sales combined.

https://www.vanillaplus.com/2018/07/05/40093-video-games-market-worth-music-movies-combined-arent-csps-launching-games-services/

Career Resources

General

These large-scale career websites offer a broad variety of employment-related information and services. All of these sites feature many career resources, including job postings, job application advice, career descriptions, job fair listings, career blogs, message boards, and recruiter directories. These sites have much to offer the first-time job seeker in any arena, including all media industries.

  1. www.vault.com
  2. www.careerbuilder.com
  3. www.monster.com
  4. www.myperfectresume.com
  5. www.simplyhired.com
  6. www.indeed.com

General Media Industry Sites

These sites offer a range of positions across multiple media, from entry level to midcareer to advanced.

  1. www.journalismjobs.com
  2. www.indeed.com/q-Journalist-jobs.html
  3. www.mediajobs.com
  4. www.mediajobs.center (Europe)

MEDIA INDUSTRY JOB SITES

These leading sites offer a broad variety of employment-related information and services within specific media industries. Although their focus is more specific, their offerings are similar to those of the general sites listed earlier. For both seasoned professionals and those looking for their first entry-level position, the following sites are a tremendous resource.

Media Bistro

www.MediaBistro.com
Check here for information on job and internship opportunities in a variety of media industries, including magazines, television, film, radio, newspapers, book publishing, online media, advertising, public relations (PR), and design. The site also includes many opportunities to learn more about career paths in various media industries through industry-specific blogs, professional forums, networking events, and courses.

Publishers Marketplace

www.publishersmarketplace.com/jobs/
Check here for industry news and job postings within outlets related to print media, such as newspapers, book and magazine publishers, literary agencies, and the like.

Mandy

www.Mandy.com
Search here for job postings within the international TV and film production industry as well other industry-specific information, such as event listings, classified ads, and a directory of contacts.

National Association of Broadcasters Education Foundation

www.broadcastcareerlink.com
Click here for an extensive bank of links with job postings, as well as a list of initiatives, fellowships, events, and post-undergraduate opportunities within the broadcasting industry.

Asian American Journalists Association

www.aaja.org/career_center
Although this nonprofit is Asian American in focus, search here for journalism-related job postings, internships, awards, fellowships, and specialized training programs.

National Association of Black Journalists

www.nabjcareers.org
Although this nonprofit is African American in focus, search here for journalism-related job postings, internships, awards, fellowships, and specialized training programs.

National Association of Hispanic Journalists

www.nahj.org
Although this nonprofit is Hispanic in focus, search here for journalism-related job postings, internships, awards, fellowships, and specialized training programs.

Society of Professional Journalists: Career Center

jobs.spj.org
SPJ is one of the largest organizations of journalists and provides a job bank for media positions, including internships.

Radio Television Digital News Association

https://www.rtdna.org/
The professional association for people working in digital and broadcast news, RTDNA has a career center for job seekers and resources about the work of news directors.

IRE: Investigative Reporters & Editors

www.ire.org/jobs
IRE’s Job Center provides links to jobs open in a wide variety of data and investigative reporting positions.

Online News Association

https://careers.journalists.org
ONA’s Career Center includes a variety of resources to help hone your resume and application, as well as providing links to potential jobs.

National Academy of Television Arts & Sciences

http://jobbank.emmyonline.org/
A resource for finding jobs in “television, advertising, production, and a variety of advanced media opportunities.”

Public Broadcasting Service

http://www.pbs.org/about/careers/job-openings/
Find information here on job openings and internship opportunities at PBS.

Variety

https://careers.variety.com
Variety offers job postings for the entertainment and media industries, along with social networking and community resources.

UNC Center for Media Law and Policy Job Board

https://medialaw.unc.edu/jobs/
The UNC Center compiles a job board of jobs and internships related to media and Internet policy. Jobs range from undergraduate internships to mid-level legal and research positions.

INTERNSHIPS

Check the following for internship opportunities related within certain media industries. Check the general and media industry job sites as well.

Brkman Center for Internet and Society

https://cyber.harvard.edu/getinvolved/internships_summer
Each summer, the Berkman Center for Internet and Society accepts a group of undergraduate, law, and graduate students to work on projects related to media law and Internet policy.

Comcast

https://jobs.comcast.com/university-relations/internships-coops
Offers an eleven-week summer program focusing on business and operations aimed at students entering their third or fourth year at the undergraduate level.

Federal Communications Commission

http://www.fcc.gov/encyclopedia/internships-available-fcc
Find applications here for student internships that vary from eight to twelve weeks in length at the Federal Communications Commission.

Academy of Television Arts and Sciences

https://www.emmys.com/foundation/programs/internship/categories
Television Academy Foundation internships, offered through the Academy of Television Arts and Sciences, are designed to provide qualified full-time students in-depth exposure to professional television production, techniques, and practices. (Applications are due in January of each year.)

National Public Radio

www.npr.org/about-npr/181881227/want-to-be-an-npr-intern
NPR offers internships at its headquarters in Washington, DC, and at its NPR West office in Culver City, CA. The internship program provides qualified students and recent graduates an opportunity to learn about broadcasting careers.

New York Women in Communications

http://www.nywici.org
New York Women in Communications empowers women in all communications disciplines to reach their full potential by promoting their professional growth and inspiring them to achieve and share their successes in the rapidly changing world of communications.

PRI

www.pri.org/internships.html
Public Radio International’s mission is to serve audiences as a distinctive content source for information, insights, and cultural experiences essential to living in our diverse, interconnected world. This website provides information on PRI’s mostly unpaid internship experiences.

Free Press

https://www.freepress.net/about/internships-fellowships

Free Press offers the country’s premier internship in media reform. Every semester, a select handful of students are chosen as Free Press “Media Reform Scholars” and have the opportunity to make a difference in a movement that is both critical and cutting edge.
According to the website, “Free Press interns are key members of the team and are involved in research, outreach, policy, development and communications work.”

Media Matters

https://mmfa.bamboohr.com/jobs/
Media Matters for America is a web-based, not-for-profit progressive research and information center dedicated to comprehensively monitoring, analyzing, and correcting conservative misinformation in the media—every day, in real time. They have an internship program and paid positions in their Washington, DC, office.

FAIR

fair.org/internship-program/
FAIR has openings each semester for volunteer student interns interested in media research, publicity, and magazine and radio production. Interns have opportunities to develop writing, research, and public relations skills and to acquire broad knowledge of both corporate and independent media.

Kaiser Media Internships and Fellowships

http://kff.org/media-internships-fellowships/
The Kaiser Media Internships Program, established in 1994, is an intensive twelve-week summer internship for young journalists interested in specializing in health reporting, with a particular commitment to coverage of health issues affecting diverse and immigrant communities.

Go Abroad

http://www.goabroad.com/intern-abroad/  
This site provides information about a variety of internationally based internship opportunities in the field of communications and other fields.

PRWeek

https://careers.prweekus.com/ 
PRWeek is a publication for public relations professionals.

Altice USA Internships

http://www.alticeusacareers.com/jobs/internship
Altice USA (formerly Cablevision) is a large cable company based in the United States.